1.3.0 multiple solar system question

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Topic author
Gravedigger
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Joined: 21.07.2003
With us: 21 years 4 months

1.3.0 multiple solar system question

Post #1by Gravedigger » 21.07.2003, 19:47

Hey everyone,
I'm a brand new poster so go easy on me if I leave out any important information. But I do have a problem.

I'm running 1.3.0 and I am entering solar systems for Battletech into the program. I got my first system done after a bit of figguring out the system.

But when I got to the second system to be entered the pogram just would not accept anything I put into it for that 2nd new star. I know I'm putting it in right. I even tried to clone the star system that I first put in that worked at a different location to try and see if it worked and it still didn't.

Any advice? What should I do? Am I doing something horribly wrong?

Thanks
Aaron "Gravedigger" Pollyea

JackHiggins
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Location: People's Republic Of Cork, Ireland

Post #2by JackHiggins » 21.07.2003, 19:58

Are you trying to place the second star system more than 16,000 light years from the sun? Celestia won't allow any stars to be placed outside this area. Post the code you're using for the second system too, just in case.
- Jack Higgins
Jack's Celestia Add-ons
And visit my Celestia Gallery too!

Topic author
Gravedigger
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Joined: 21.07.2003
With us: 21 years 4 months

Post #3by Gravedigger » 21.07.2003, 20:04

Everything is within 700 light yers of Earth with what I am doing.
Unfortunatly I am at home while my files are at work. I'll post them as soon as I get there tomorrow morning. :(

Any other ideas? :D

Thanks again!
Aaron "Gravedigger" Pollyea

granthutchison
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Post #4by granthutchison » 21.07.2003, 21:08

Posting your definitions would be useful.
But in the meantime, have you checked that the star you're creating a system for actually exists in Celestia with the name you're using? If Celestia can't find the star name, it won't add the system.

Grant

Guest

Post #5by Guest » 21.07.2003, 23:14

Yes, I addd in the HIP number to the starnames.dat along with a name for them after the " : "

I'll definatly post them tomorrow. Thanks guys.
Aaron

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selden
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Post #6by selden » 22.07.2003, 02:41

I'm running 1.3.0
Yes, I addd in the HIP number to the starnames.dat along with a name for them after the " : "


There's your problem. Celestia v1.3.0 does not understand a star name in the .STC file. That feature requires a v1.3.1 prerelease.
Selden

don
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Post #7by don » 22.07.2003, 06:37

Which can be found here... http://63.224.48.65/celestia/files/.

Topic author
Gravedigger
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Joined: 21.07.2003
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Ok, here we are.

Post #8by Gravedigger » 22.07.2003, 10:36

Ok, I'll post my scripts

#######################
#hip500000.stc
#######################
# HIP 500000
500000 { #Hipparcos number and name of star
RA 135.76 #Right Ascension of star, measured in degrees
Dec 5.04 #Declination of star
Distance 55.7 #Distance to star, measured in Light Years
SpectralType "G2II" #may also include its Luminosity Class
AppMag -2.2 #Apparent Magnitude of star as seen from Earth
}
#######################

#######################
#hip500000.ssc
#######################
#########################
"Acamar" "HIP 500000" {
Texture "earth.png"
Radius 6000
EllipticalOrbit
{ Period 8
SemiMajorAxis 29
}
}

#########################
"Acamar I" "HIP 500000" {
Texture "asteroid.jpg"
Radius 1000
EllipticalOrbit
{ Period 1
SemiMajorAxis 1
}
}
#########################
"Acamar II" "HIP 500000" {
Texture "asteroid.jpg"
Radius 1500
EllipticalOrbit
{ Period 2
SemiMajorAxis 3
}
}
#########################
"Acamar III" "HIP 500000" {
Texture "deimos.jpg"
Radius 1000
EllipticalOrbit
{ Period 3
SemiMajorAxis 5
}
}
#########################
"Acamar IV" "HIP 500000" {
Texture "venus.jpg"
Radius 5000
EllipticalOrbit
{ Period 4
SemiMajorAxis 10
}
}
#########################
"Acamar V" "HIP 500000" {
Texture "oberon.jpg"
Radius 1000
EllipticalOrbit
{ Period 5
SemiMajorAxis 15
}
}
#########################
"Acamar VI" "HIP 500000" {
Texture "asteroid.jpg"
Radius 2000
EllipticalOrbit
{ Period 6
SemiMajorAxis 18
}
}
#########################
"Acamar VII" "HIP 500000" {
Texture "titania.jpg"
Radius 1000
EllipticalOrbit
{ Period 7
SemiMajorAxis 25
}
}
#########################
"Acamar IX" "HIP 500000" {
Texture "jupiterlike.jpg"
Radius 200000
EllipticalOrbit
{ Period 9
SemiMajorAxis 40
}
}
#########################
"Acamar X" "HIP 500000" {
Texture "pluto.jpg"
Radius 5000
EllipticalOrbit
{ Period 10
SemiMajorAxis 60
}
}
#########################
"Zenith Jump Point" "HIP 500000" {
Texture "iss-sol1.jpg"
Radius 10

EllipticalOrbit {
Period 9999999999999999.00
SemiMajorAxis 10.17
Eccentricity 0.00
Inclination 90.00
AscendingNode 0.00
LongOfPericenter 0.00
MeanLongitude 90.00
}

RotationPeriod 1407.509405
Obliquity 7.01
EquatorAscendingNode 48.42
RotationOffset 291.20

Albedo 1.00
}
}
#########################


**************************************

Thats the first star system. That works.

Now the second.

#######################
#hip500006.stc
#######################
# HIP 500006
500006 { #Hipparcos number and name of star
RA 336.93 #Right Ascension of star, measured in degrees
Dec -1.02 #Declination of star
Distance 328.238 #Distance to star, measured in Light Years
SpectralType "M7V" #may also include its Luminosity Class
AppMag 11.0 #Apparent Magnitude of star as seen from Earth
}


#######################
#hip500006.ssc
#######################
#########################
"Abejorral I" "HIP 500006" {
Texture "asteroid.jpg"
Radius 2000
EllipticalOrbit
{ Period 1
SemiMajorAxis .05
}
}

"Abejorral" "HIP 500006" {
Texture "earth.png"
Radius 6100
EllipticalOrbit
{ Period 2
SemiMajorAxis .1
}
}

"Abejorral III" "HIP 500006" {
Texture "asteroid.jpg"
Radius 2500
EllipticalOrbit
{ Period 3
SemiMajorAxis 2
}
}

"Abejorral IV" "HIP 500006" {
Texture "jupiterlike.jpg"
Radius 30000
EllipticalOrbit
{ Period 4
SemiMajorAxis 5
}
}

"Abejorral V" "HIP 500006" {
Texture "asteroid.jpg"
Radius 1000
EllipticalOrbit
{ Period 5
SemiMajorAxis 8
}
}

Hope that helps anything.

Aaron "Gravedigger" Pollyea

Topic author
Gravedigger
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Joined: 21.07.2003
With us: 21 years 4 months

Post #9by Gravedigger » 22.07.2003, 11:00

I don't think the program likes semi-major axis' below 1. If I set everything above 1 then it tends to work.
Hmmm
Any suggestions on how to get planets closer to the little M class main sequence star?

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selden
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Location: NY, USA

Post #10by selden » 22.07.2003, 11:11

just add a 0 in front of the decimal point:

0.1 instead of .1
Selden

Guest

Post #11by Guest » 22.07.2003, 11:19

:oops:

Thanks a bunch. I can't believe that I didn't see that before now.
You guys are top notch. Thanks for a great program.

Aaron "Gravedigger" Pollyea


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