131p6 - .cel scripts "mark" command
Posted: 20.07.2003, 16:55
OS: WinXP Pro SP1
Ver: 1.3.1 pre6
RE: .cel scripts
Command: mark
Can someone explain how the "mark" command is supposed to function?
The "object" value works.
The "size" value does not work (#.#)?
I have tried small decimal to large integer "size" values with no change in the display size of the marker.
The "color" value does not work ( [#.# #.# #.#] )?
I have tried small decimal to large integer "size" values, with no change in the display color of the marker. All I get is red.
The "symbol" value does not work (diamond square triangle plus X)?
All I get is an "X".
Here is an example of the code I'm trying to use ...
Thank you.
Ver: 1.3.1 pre6
RE: .cel scripts
Command: mark
Can someone explain how the "mark" command is supposed to function?
The "object" value works.
The "size" value does not work (#.#)?
I have tried small decimal to large integer "size" values with no change in the display size of the marker.
The "color" value does not work ( [#.# #.# #.#] )?
I have tried small decimal to large integer "size" values, with no change in the display color of the marker. All I get is red.
The "symbol" value does not work (diamond square triangle plus X)?
All I get is an "X".
Here is an example of the code I'm trying to use ...
Code: Select all
renderflags { set "markers" }
mark { object "Earth"
size 10 # (valid value range?)
color [1.0 0.0 0.0] # (what values where for what colors?)
symbol "plus" } # (diamond square triangle plus X)
Thank you.