131p6 - .cel scripts cmd: missing "renderorbits"

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Topic author
don
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131p6 - .cel scripts cmd: missing "renderorbits"

Post #1by don » 20.07.2003, 14:32

Ver. 1.3.1 pre6
.cel scripts

The UI (Render/View Options) provides a way to select which object's Orbits are to be rendered. There does not seem to be a corresponding command in .CEL scripting.

Maybe add a "renderorbits" command, with the following options, as currently listed in the UI:
* Asteroids
* Comets
* Moons
* Planets
* Spacecraft

Topic author
don
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Joined: 12.07.2003
With us: 21 years 4 months
Location: Colorado, USA (7000 ft)

Post #2by don » 22.07.2003, 19:25

Have you seen this one Chris?

chris
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Post #3by chris » 22.07.2003, 20:22

I'll add a command to select which orbits are shown; like location label selection, it's just something I haven't gotten around to making scriptable yet. Other projects have priority at the moment, so it'll be a few days unless someone else (Christophe? :) ) does it.

--Chris

Christophe
Developer
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Post #4by Christophe » 22.07.2003, 21:03

chris wrote:Other projects have priority at the moment, so it'll be a few days unless someone else (Christophe? :) ) does it.


I only have access to a Windows computer for now, but if I can fit in a new hard disk I will promptly install Linux and be able to do some work...

Do we have a release schedule for 1.3.1?
Christophe

Topic author
don
Posts: 1709
Joined: 12.07.2003
With us: 21 years 4 months
Location: Colorado, USA (7000 ft)

Post #5by don » 22.07.2003, 23:58

Thank you Chris and Christope.

I simply "bubbled" a few "0 reply" topics to the top of the forum today, just to make sure the appropriate folks (developers) saw them <smile>. Sure wish I could help with the coding -- the one thing I truly miss from my not-too-distant past. Have to take so many medications that they sometimes turn my mind into a thick fog bank <sigh>. Such is life . . .

Thanks again gents!

-Don


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