Crashes with "go to " to minor bodies

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Guest

Crashes with "go to " to minor bodies

Post #1by Guest » 08.04.2002, 17:13

Hey Chris...
Great job with Celestia.

But...have been experienting a lot of crashes with the "go to" function in certain bodies, mostly minor ones, like asteroids.
Also, 18su, crashes the program when opening...I have to remove the file from the extras folder and then Celestia will open normally.

Cheers to all you guys for trying to better this wonderfull program.

Thanks

Carlos

Guest

Crashes with "go to " to minor bodies

Post #2by Guest » 08.04.2002, 17:17

By the way, forgot to mention the gear

PIII, 850mhz, 520mb RAM,
Diamond ViperII Z-220 with 32MB
Windows 98 SE

Thanks again
Carlos

Paul
Posts: 152
Joined: 13.02.2002
With us: 22 years 11 months
Location: Melbourne, Australia

Post #3by Paul » 01.05.2002, 04:46

I found a fix for this crash. It seems Celestia's mesh noise generation code does not handle single octaves of noise.

If I go to any asteroid/comet that uses "asteroid.cms" it crashes. By comparing the file with roughsphere.cms (which works fine), I tried changing the line:
Octaves 1
to:
Octaves 2
which is the same as that in roughsphere.cms. Now these objects will appear without crashing Celestia.
Cheers,
Paul


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