Hey Chris...
Great job with Celestia.
But...have been experienting a lot of crashes with the "go to" function in certain bodies, mostly minor ones, like asteroids.
Also, 18su, crashes the program when opening...I have to remove the file from the extras folder and then Celestia will open normally.
Cheers to all you guys for trying to better this wonderfull program.
Thanks
Carlos
Crashes with "go to " to minor bodies
Crashes with "go to " to minor bodies
By the way, forgot to mention the gear
PIII, 850mhz, 520mb RAM,
Diamond ViperII Z-220 with 32MB
Windows 98 SE
Thanks again
Carlos
PIII, 850mhz, 520mb RAM,
Diamond ViperII Z-220 with 32MB
Windows 98 SE
Thanks again
Carlos
I found a fix for this crash. It seems Celestia's mesh noise generation code does not handle single octaves of noise.
If I go to any asteroid/comet that uses "asteroid.cms" it crashes. By comparing the file with roughsphere.cms (which works fine), I tried changing the line:
Octaves 1
to:
Octaves 2
which is the same as that in roughsphere.cms. Now these objects will appear without crashing Celestia.
If I go to any asteroid/comet that uses "asteroid.cms" it crashes. By comparing the file with roughsphere.cms (which works fine), I tried changing the line:
Octaves 1
to:
Octaves 2
which is the same as that in roughsphere.cms. Now these objects will appear without crashing Celestia.
Cheers,
Paul
Paul