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1.31P3 Model Clipping Problem
Posted: 13.06.2003, 01:05
by Darkmiss
In the new 1.31P3 Release
here is what happends to models that are too close to eachother
Space Shuttle and payload models from the side.
the Galeleo launch is above the shuttle
And as we move the view above the shuttle.
the payload starts to disapear behind the shuttle.
Posted: 14.06.2003, 00:01
by Darkmiss
Can anyone tell me why this is happening
Posted: 14.06.2003, 00:13
by JackHiggins
That problem has been there for ages- it's because they're so close together, and pretty tiny in Celestia space, it doesn't know which one to render in front or behind the other.
Just make the distance between them a bit bigger, and that problem should mostly go away. If the models have to be really close together, that's just a problem you'll have to put up with for the time being...
Posted: 14.06.2003, 13:14
by Darkmiss
thanks Jack ill give it a go
Posted: 15.06.2003, 16:51
by granthutchison
I find a rule of thumb (which may have some basis in the code, for all I know) is to place the orbiting model "outside" the thing it's orbiting - that is, make its orbital radius greater than the radius of the model its going around.
Grant
Posted: 15.06.2003, 20:51
by Darkmiss
well i just increased the distance of the payload, and all is fine, Thanks.
I just changed the SemiMajorAxis to 0.03