Page 1 of 1

C.v1.3.1p3 Lua related bug: textures not loading

Posted: 03.06.2003, 11:41
by selden
I don't know if lua is "officially" available, but since it is enabled...

When I use the script menu to run the script tour-system.celx (freshly downloaded from SourceForge) after Celestia has started and has been displaying Io, no surface textures are loaded while the script is running. Mercury looks like a blank white sphere, for example.

Also, 3DS models like the ISS are invisible. I can't tell if the models or just the textures are missing.

If I visit an object first with a manual GoTo, the surface texture for that object is loaded and it is visible when the script is subsequently run, but other surface textures still are not loaded when the script needs them.

This bug was not previously present.

System:
256MB 500MHz P III, WinXP Pro SP1
128MB GF4 Ti 4200, Detonator 43.45, OpenGL 1.4.0
Celestia v1.3.1p3

Posted: 03.06.2003, 18:45
by chris
Lua support is not yet complete, but I do appreciate the bug report. I puzzled as to why textures and models would fail to load when a script runs; if I can reproduce the problem, it should be an easy fix . . .

--Chris

Posted: 22.07.2003, 17:02
by MB
Sorry, Maybe I missed some thread or FAQ : is thes problem solved since I still don't be able to load textures neither with the 131pre6 nor with the CVS version Of course no problem with the linux version.
MB

Posted: 22.07.2003, 17:22
by selden
It depends on what directory the script is in.

Things seem to be OK if the script in the same directory with Celestia.
This is now an item in the "Preliminary User's FAQ".

I had been trying to keep all my scripts in a different directory.