Celestia v1.3.1p3: OpenGL vp, no Ambient Light
Posted: 03.06.2003, 00:39
The render path "OpenGL Vertex Program" still ignores the Ambient Light setting on my system.
When the Ambient Light is set to Low or Medium, for example, the night side of Mars is drawn as dark as if Ambient Light were set to Off. All the other render paths make Mars brighter on the night side when Ambient Light is turned up.
It'd be useful if someone with a Radeon card could verify whether or not Ambient Light does anything when vertex shaders are enabled.
System:
256MB 500MHz Pentium III, Windows XP Pro SP1
128MB Nvidia GeForce4 Ti4200, Detonator 43.45, OpenGL v1.4.0
Celestia v1.3.1 prerelease 3
When the Ambient Light is set to Low or Medium, for example, the night side of Mars is drawn as dark as if Ambient Light were set to Off. All the other render paths make Mars brighter on the night side when Ambient Light is turned up.
It'd be useful if someone with a Radeon card could verify whether or not Ambient Light does anything when vertex shaders are enabled.
System:
256MB 500MHz Pentium III, Windows XP Pro SP1
128MB Nvidia GeForce4 Ti4200, Detonator 43.45, OpenGL v1.4.0
Celestia v1.3.1 prerelease 3