Hi,
I'm running the new 1.2.4pre on my PC and now I can travel through the universe, thanks for Celestia and a very special thanks to Chris!
Well, maybe I found some "easter bugs" in Celestia:
If I switch off Asteroids, all Comets switched off, too.
If a moon moves into the shadow of a big planet something strange happens
http://www.ralf-schoofs.de/pic1a.jpg
http://www.ralf-schoofs.de/pic1b.jpg
Landing on Titan and looking upward you can see a "hole in the sky" (I found the same effect on Earth)
http://www.ralf-schoofs.de/pic2.jpg
Orbital lines of objects (ISS, Mir, ...) don't show up in front of a planet
http://www.ralf-schoofs.de/pic3a.jpg
http://www.ralf-schoofs.de/pic3b.jpg
System: Windows Me - Athlon 800MHz - RAM 512Mb - GeForce256 32Mb
With cosmic greetings and Happy Eastern....
....Ralf
1.2.4 preview Bugs or not Bugs
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1.2.4 preview Bugs or not Bugs
This is by design . . . I could make it possible to turn them on and off independently, but since the line between asteroid and comet is very fuzzy (e.g. Chiron), I didn't bother.Ralf wrote:Hi,
I'm running the new 1.2.4pre on my PC and now I can travel through the universe, thanks for Celestia and a very special thanks to Chris!
Well, maybe I found some "easter bugs" in Celestia:
If I switch off Asteroids, all Comets switched off, too.
This is due to the fact that shadow textures are only 128x128, so you're seeing some ugly edge artifacts. I could increase the resolution to make the eclipse more realistic, but this would use more texture memory.Ralf wrote:If a moon moves into the shadow of a big planet something strange happens
http://www.ralf-schoofs.de/pic1a.jpg
http://www.ralf-schoofs.de/pic1b.jpg
This is a known deficiency of atmosphere rendering . . . I'll be revisiting the atmosphere code pretty soon and hope to come up with a better rendering technique.Landing on Titan and looking upward you can see a "hole in the sky" (I found the same effect on Earth)
http://www.ralf-schoofs.de/pic2.jpg
Orbital lines of objects (ISS, Mir, ...) don't show up in front of a planet
http://www.ralf-schoofs.de/pic3a.jpg
http://www.ralf-schoofs.de/pic3b.jpg
Another known problem . . . It turns out that making depth buffering work for the orbits is a pretty tricky problem. It will have to wait for 1.2.5.
Thanks for the reports . . .
--Chris