de405.bsp keeps crashing Celestia (**CLOSED**)
Posted: 21.09.2022, 13:55
I have a big problem:
The de405.bsp Spice Kernel keeps crashing Celestia.
Source of de405.bsp:
ftp://ssd.jpl.nasa.gov/pub/eph/planets/bsp/de405.bsp
When Celestia's loadings are done and it should show up, it crashes.
de405.ssc:
OS: Windows 11
Graphics: NVIDIA Quadro NVS 450
RAM: 8GB
DirectX: DirectX 12
Celestia: 1.6.1
The de405.bsp Spice Kernel keeps crashing Celestia.
Source of de405.bsp:
ftp://ssd.jpl.nasa.gov/pub/eph/planets/bsp/de405.bsp
When Celestia's loadings are done and it should show up, it crashes.
de405.ssc:
Code: Select all
Modify "Mercury" "Sol"
{
SpiceOrbit
{
Kernel "de405.bsp"
Target "199"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Venus" "Sol"
{
SpiceOrbit
{
Target "299"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Earth" "Sol"
{
SpiceOrbit
{
Target "399"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Moon" "Sol/Earth"
{
SpiceOrbit
{
Target "301"
Origin "399"
BoundingRadius 1e10
}
OrbitFrame
{
EclipticJ2000 { Center "Sol/Earth" }
}
}
Modify "Mars" "Sol"
{
SpiceOrbit
{
Target "499"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Jupiter" "Sol"
{
SpiceOrbit
{
Target "599"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Saturn" "Sol"
{
SpiceOrbit
{
Target "699"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Uranus" "Sol"
{
SpiceOrbit
{
Target "799"
Origin "SUN"
BoundingRadius 1e10
}
}
Modify "Neptune" "Sol"
{
SpiceOrbit
{
Target "899"
Origin "SUN"
BoundingRadius 1e10
}
}
OS: Windows 11
Graphics: NVIDIA Quadro NVS 450
RAM: 8GB
DirectX: DirectX 12
Celestia: 1.6.1