Pb Saturn with release 1.3

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Topic author
Gordon
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Pb Saturn with release 1.3

Post #1by Gordon » 17.04.2003, 12:43

hello,

the second problem I have with the 1.3 release with saturn

Image

G.

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selden
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Post #2by selden » 17.04.2003, 14:22

Gordon,

The first thing to do is to download and install the current version of the graphics drivers for your graphics card. They're usuallly provided free of charge on the Web site of the manufacturer.

The symptoms you show are usually caused by bugs in the OpenGL device driver of the graphics card. Celestia v1.3 uses features of OpenGL v1.4 which may not be properly implemented in the version of driver that is installed on your system.

You can disable and step through at least three levels of rendering in Celestia by typing a Control-V several times. The Control-V command will flash a message in Celestia's window telling you which rendering path is in use each time you type the command. Please report which path shows the problems you see.

It also would help if you could provide the details of the model of card and version of device driver that is installed.
Selden

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Gordon
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Post #3by Gordon » 17.04.2003, 15:19

Hi Selden,

Sorry for not giving more details.

So I have :

PC with Win XP Pro updated
AtI Radeon 8500 / 64 mo
I have updated the drivers (the one before was not so old ;-) to version 7-84-03022a1-008040c-efg

For the OPEN GL version I don't know (was not able to find this)

The problem remains the same (even its worse - see the new picture on my first message)

When I do ctrl+V it says OPENGL Vertex prg.

I don't if there a link but I have also some problems with bumpmap (I have ti disable the lines in the solarsys otherwise the planets appear black.

So if someone could tell me if it is only a personnal configuration problem (and how to fix it) or if its a compatibility problem with ATI...

Thank you

Gordon

chris
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Post #4by chris » 17.04.2003, 15:43

Press Ctrl+V until you see 'Basic' . . . This should fix all the problems, though you won't see bump mapping or specular reflections. Press Ctrl+V again and you should see 'Multitexture' flashed. This render path is higher quality than Basic, but still should not suffer the problems of the OpenGL Vertex Program path . . .

Any other ATI users having this same problem?

--Chris

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Gordon
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Post #5by Gordon » 17.04.2003, 16:06

thank you Chris.

I confirm your solution work, even if it is frustrating :cry:

G.

Topic author
Gordon
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Post #6by Gordon » 17.04.2003, 17:52

Precision : the problem as something to do with the rings. without rings it's ok.

G.

Solneman

Saturn and Uranus texture problems

Post #7by Solneman » 18.04.2003, 09:53

Hi,

I copy my questions here from userforum because I think it's the better place :oops: ... and hi again Gordon!


Solneman
Guest
Posted: Thu Apr 17, 2003 7:10 pm Post subject: Saturn texture corrupted/flickering

Hi all,
have a Radeon 9000. Saturn has corrupted Texture and makes the program "not responding" for Win XP. Version 1.2.5 had no problems. BTW: First time that "specular highlight" (or something shiny :wink: ) works for me!
Again and again: Greatest star program ever. Thank you a lot for your work!
Greets and ... PEACE!

Solneman
Guest
Posted: Thu Apr 17, 2003 8:08 pm Post subject: me again...

...same problem (as described for Saturn) with Uranus... flickering corrupted texture (black holes in texture, program just before freezing)... perhaps the rings cause it :roll: ? Hey, and "bumpmapping" seems to function for me the first time - I first recognized it with Mercury and Mars...
...and: do this ATi shaders work now, because the "greyed out" menu-items (just working for nVidea in 1.2.5) have disapeared?
Byebye


Gordon
Joined: 17 Apr 2003
Posts: 5
Location: Paris
posted: Thu Apr 17, 2003 11:04 pm Post subject:

hi solneman,
I have the problem with my ATI 8500 and XP and it's related to the rings (that s why uranus and saturn are concerned).
One solution (not the best) is to go to the solarsys file and to desactivate the lines describing the rings.

Paolo
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Post #8by Paolo » 18.04.2003, 20:21

chris wrote:Press Ctrl+V until you see 'Basic' . . . This should fix all the problems, though you won't see bump mapping or specular reflections. Press Ctrl+V again and you should see 'Multitexture' flashed. This render path is higher quality than Basic, but still should not suffer the problems of the OpenGL Vertex Program path . . .

Any other ATI users having this same problem?

--Chris


I've signaled this problem when the first pre-releases of 1.3.0 were commited on CVS.
http://ennui.celestiaproject.net/forum/viewtopic.php?t=1867

I think that the problem is in the vertex shader that produces the shadows on the rings.

Bye

JLP
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Problems :(

Post #9by JLP » 18.04.2003, 22:02

I have the same problems here. I use ATI Radeon 8500 64 MB with Catalyst 3.2 drivers (the latest) on Windows XP Pro with SP1. I didn't have any problems with Celestia 1.2.5. The texture problem is visiable on Saturn and Uranus and the rendering is very very slow when looking in directon of those two planets. I hope this gets fixed soon as this is otherwise a great program.
Live long and prosper!

Mike
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Post #10by Mike » 20.04.2003, 23:21

I get a slightly different problem. Here's my setup

AMD AthlonXP 2100+
512MB PC-2700 RAM
Windows 2000 SP3
ATI Radeon 8500 128MB, with absolute latest drivers (just got back from reboot after installing)
Celestia 1.3.0

Here's a pic.

Image

Mike
Hi.

Topic author
Gordon
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Location: Paris, France

Post #11by Gordon » 21.04.2003, 09:46

I find out this morning that disabling the ring shadow in the view option menu makes things go better. It stays very slow but you can see planets with good textures and rings.

Gordon

Broken
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Post #12by Broken » 23.04.2003, 16:49

My 9700 Pro with Cats 3.2 works fine. It must be specific to 9000s and lower. Incidentally i found a small bug. Toggling atmospheres with ctrl a also is counted a just a and acclerates you. Which can be more than a little confusing when you are tying to follow satellites.

chris
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Post #13by chris » 23.04.2003, 17:30

Could someone with a Radeon 8500 or 9000 post a list of OpenGL extensions from the OpenGL Info dialog in the Help menu? I have an idea of what might be going wrong, but I need to see the extensions list to be certain.

--Chris

Topic author
Gordon
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Location: Paris, France

Post #14by Gordon » 23.04.2003, 18:53

Hi Chris,

thx for looking at this pb.


this is the information you've asked for :

Vendor: ATI Technologies Inc.

Renderer: Radeon 8500 DDR x86/MMX/3DNow!/SSE

Version: 1.3.3604 WinXP Release

Max simultaneous textures: 6

Max texture size: 2048



Supported Extensions:

GL_ARB_multitexture

GL_EXT_texture_env_add

GL_EXT_compiled_vertex_array

GL_S3_s3tc

GL_ARB_point_parameters

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix

GL_ARB_vertex_blend

GL_ARB_vertex_program

GL_ARB_window_pos

GL_ATI_element_array

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_map_object_buffer

GL_ATI_texture_env_combine3

GL_ATI_texture_mirror_once

GL_ATI_vertex_array_object

GL_ATI_vertex_attrib_array_object

GL_ATI_vertex_streams

GL_ATIX_texture_env_combine3

GL_ATIX_texture_env_route

GL_ATIX_vertex_shader_output_point_size

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_stencil_wrap

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_vertex_array

GL_EXT_vertex_shader

GL_HP_occlusion_test

GL_KTX_buffer_region

GL_NV_texgen_reflection

GL_NV_blend_square

GL_NV_occlusion_query

GL_SGI_color_matrix

GL_SGI_texture_edge_clamp

GL_SGIS_texture_border_clamp

GL_SGIS_texture_lod

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_extensions_string

WGL_EXT_swap_control

jim
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Post #15by jim » 23.04.2003, 20:51

Broken wrote:My 9700 Pro with Cats 3.2 works fine. It must be specific to 9000s and lower. Incidentally i found a small bug. Toggling atmospheres with ctrl a also is counted a just a and acclerates you. Which can be more than a little confusing when you are tying to follow satellites.


This bug is very old. I have reported this several times.

Bye Jens

JLP
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OpenGL Info

Post #16by JLP » 25.04.2003, 08:13

This is my OpenGL Info:

Vendor: ATI Technologies Inc.
Renderer: Radeon 8500 DDR x86/MMX/3DNow!
Version: 1.3.3604 WinXP Release
Max simultaneous textures: 6
Max texture size: 2048

Supported Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_pn_triangles
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Live long and prosper!

JLP
Posts: 41
Joined: 31.01.2002
With us: 23 years
Location: Slovenia
Contact:

Update?

Post #17by JLP » 29.04.2003, 23:40

Any updates on this problem?
Live long and prosper!

Masse

Same problem...

Post #18by Masse » 02.05.2003, 20:39

Club ATI Radeon 9100 128Mb DDR, Athlon TB 1,33 512Mb and excatly the same problem as described above. The photos above were similar as my views have been... Please! fix this problem, it paralyzes the program quite badly. Also problems with Pluto and Neptune, can't see the sunny side... Otherwise this program would be marvelous!

Topic author
Gordon
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Joined: 17.04.2003
With us: 21 years 9 months
Location: Paris, France

Post #19by Gordon » 07.05.2003, 14:30

I have found the OpenGL guide for ati cards on ati site :


http://mirror.ati.com/dhttp://mirror.ati.com/developer/atiopengl.pdfpereveloper/atiopengl.pdf

On pages 3/4 there is a comparison of extensions handeld by each ATI card series. It shows diffences between 9700 series and the other series. As Celestia works well for 9700 series the problem maybe comes from one of these extensions.

Hope this can help finding where the problem is, and maybe fixing it.

G.

Solneman

Post #20by Solneman » 08.05.2003, 09:15

Just want to say that OpenGL Info for Radeon 9000 says all the same as for Radeon 8500, so I won't post it again. I went back to 1.2.5 wich lacks some nice features like bumpmapping and specular highlights (hmm... an such things, I think :oops: ), at least for Radeons, but is fully compatible for my video system. I hope a patch or updated application will be released soon... this program really is my favorite toy :cry:


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