Celestia v1.3.0pre5.1 -- only 4 Nvidia rendering paths?
Posted: 31.03.2003, 13:31
This may not be a bug, but I thought I should mention it in case it's an oversight.
When running Celestia v1.3.0pre5.1 on a Ti4200, only 4 rendering paths are available: Basic, Multitexture, "NVIDIA Combiners" and "NVIDIA Vertex programs and Combiners". "OpenGL vertex program" and "OpenGL vertex program/NVIDIA Combiners" are no longer available.
It seems to me that it would be useful for testing to be able to select the OpenGL ARB routines by themselves even when using an Nvidia chipset.
When running Celestia v1.3.0pre5.1 on a Ti4200, only 4 rendering paths are available: Basic, Multitexture, "NVIDIA Combiners" and "NVIDIA Vertex programs and Combiners". "OpenGL vertex program" and "OpenGL vertex program/NVIDIA Combiners" are no longer available.
It seems to me that it would be useful for testing to be able to select the OpenGL ARB routines by themselves even when using an Nvidia chipset.