Celestia 1.3.0pre5 + Radeon 7000: shadows on rings wrong
Posted: 28.03.2003, 21:30
The graphics card in my system at work was just upgraded from an ATI RAGE 128 to a Radeon 7000. It's much faster but shadows on rings are drawn wrong
I installed the most recent drivers available for NT (dated May 2002). Only Basic and Multitexture render paths are available. I suspect it's a problem in the ATI drivers and not in Celestia, but I thought I'd report it anyhow.
System: 256MB, 2GHz P4, NT4 SP6a;
32MB ATI Radeon 7000, v4.3.4013, 4.0.0, OpenGL v1.3.3064
Celestia v1.3.0pre5, pre4, v1.2.5, v1.2.4 all show the bug.
========================================
Vendor: ATI Technologies Inc.
Renderer: Radeon 7000 DDR x86/SSE2
Version: 1.3.3064 WinNT Release
Max simultaneous textures: 3
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_envmap_bumpmap
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
I installed the most recent drivers available for NT (dated May 2002). Only Basic and Multitexture render paths are available. I suspect it's a problem in the ATI drivers and not in Celestia, but I thought I'd report it anyhow.
System: 256MB, 2GHz P4, NT4 SP6a;
32MB ATI Radeon 7000, v4.3.4013, 4.0.0, OpenGL v1.3.3064
Celestia v1.3.0pre5, pre4, v1.2.5, v1.2.4 all show the bug.
========================================
Vendor: ATI Technologies Inc.
Renderer: Radeon 7000 DDR x86/SSE2
Version: 1.3.3064 WinNT Release
Max simultaneous textures: 3
Max texture size: 2048
Supported Extensions:
GL_ARB_multitexture
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_envmap_bumpmap
GL_ATI_texture_mirror_once
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture_env_add
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_lod_bias
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_object
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_texgen_reflection
GL_NV_blend_square
GL_SGI_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control