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Celestia 1.3.0pre 3 strange behaviour

Posted: 24.03.2003, 23:08
by Guest
Hi,

I have two problems with Celestia 1.3.0pre3

1) Athlon 1800+, WinXP, 256Mo, NVidia GeForce2 MX 400 64mo
I just can see IO texture but no others (grey jupiter, blue saturn, black earth ...) :(

2) Toshiba Tecra 8100 PIII 800, NT4, 256Mo, Video S3 8mo
With the same program, textures are OK 8O
But Celestia crash when I try to see planet with rings (saturn, uranus)
with the error : the instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be read.

Apart from this, on Athlon I use Celestia 1.2.5 with high res
Texture "NewEarth4k.dds"
NightTexture "earthnight4k.dds"
BumpMap "Earth2KBump.jpg"
CloudMap "earth-clouds2k.dds"
and extended stars DB "starsdb2_0A.zip"
Really nice :lol:

Celestia 1.2.3 low res runs well on Toshiba PIII
with extended galaxy_and_clusters.dat.

Wonderfull work !!

JLL

Video cards, drivers and OpenGL Informations

GeForce2 MX/MX 400 64Mo
BIOS 3.11.01.24.92
DLL versions 5.13.01.1540

Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/3DNOW!
Version: 1.2.2
Max simultaneous textures: 2
Max texture size: 2048

Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_evaluators
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_register_combiners
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control



S3 Savage/MX 8Mo BIOS 4.00.20-21
S3AVMX.DLL 4.1024.710.0008

OpenGL informations
Vendor: S3
Renderer: Savage3D
Version: 1.1 600.1110
Max simultaneous textures: 1
Max texture size: 2048

Supported Extensions:
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_stencil_wrap
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_WIN_swap_hint

Posted: 24.03.2003, 23:40
by selden
The first thing you should do is upgrade the Nvidia drivers to the most recent release. v41.09 provides OpenGL V1.4 and is freely downloadable from http://www.nvidia.com/content/drivers/drivers.asp Unfortunately, it's a 13.5MB download. Older versions of the drivers don't work very well with Celestia. (download new drivers, set a "recovery" point, use "add/remove programs" to delete the old ones, reboot, install new drivers, reboot, configure screen)

If you haven't already done so, you should upgrade the S3 drivers, too. http://www.s3graphics.com/DRVVIEW.HTM

By default Celestia tries to use all of the features that the drivers claim to support. Too often there are bugs in the more sophisticated routines. It will select a different "rendering path" each time you type a "Ctrl-V" The "Basic" rendering path should work for all cards. Does Basic have the problems you report?