Celestia 1.3.0pre 3 strange behaviour
Posted: 24.03.2003, 23:08
Hi,
I have two problems with Celestia 1.3.0pre3
1) Athlon 1800+, WinXP, 256Mo, NVidia GeForce2 MX 400 64mo
I just can see IO texture but no others (grey jupiter, blue saturn, black earth ...)
2) Toshiba Tecra 8100 PIII 800, NT4, 256Mo, Video S3 8mo
With the same program, textures are OK
But Celestia crash when I try to see planet with rings (saturn, uranus)
with the error : the instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be read.
Apart from this, on Athlon I use Celestia 1.2.5 with high res
Texture "NewEarth4k.dds"
NightTexture "earthnight4k.dds"
BumpMap "Earth2KBump.jpg"
CloudMap "earth-clouds2k.dds"
and extended stars DB "starsdb2_0A.zip"
Really nice
Celestia 1.2.3 low res runs well on Toshiba PIII
with extended galaxy_and_clusters.dat.
Wonderfull work !!
JLL
Video cards, drivers and OpenGL Informations
GeForce2 MX/MX 400 64Mo
BIOS 3.11.01.24.92
DLL versions 5.13.01.1540
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/3DNOW!
Version: 1.2.2
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_evaluators
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_register_combiners
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
S3 Savage/MX 8Mo BIOS 4.00.20-21
S3AVMX.DLL 4.1024.710.0008
OpenGL informations
Vendor: S3
Renderer: Savage3D
Version: 1.1 600.1110
Max simultaneous textures: 1
Max texture size: 2048
Supported Extensions:
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_stencil_wrap
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_WIN_swap_hint
I have two problems with Celestia 1.3.0pre3
1) Athlon 1800+, WinXP, 256Mo, NVidia GeForce2 MX 400 64mo
I just can see IO texture but no others (grey jupiter, blue saturn, black earth ...)
2) Toshiba Tecra 8100 PIII 800, NT4, 256Mo, Video S3 8mo
With the same program, textures are OK
But Celestia crash when I try to see planet with rings (saturn, uranus)
with the error : the instruction at 0x00000000 referenced memory at 0x00000000. The memory could not be read.
Apart from this, on Athlon I use Celestia 1.2.5 with high res
Texture "NewEarth4k.dds"
NightTexture "earthnight4k.dds"
BumpMap "Earth2KBump.jpg"
CloudMap "earth-clouds2k.dds"
and extended stars DB "starsdb2_0A.zip"
Really nice
Celestia 1.2.3 low res runs well on Toshiba PIII
with extended galaxy_and_clusters.dat.
Wonderfull work !!
JLL
Video cards, drivers and OpenGL Informations
GeForce2 MX/MX 400 64Mo
BIOS 3.11.01.24.92
DLL versions 5.13.01.1540
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/3DNOW!
Version: 1.2.2
Max simultaneous textures: 2
Max texture size: 2048
Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_transpose_matrix
GL_S3_s3tc
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_cube_map
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_evaluators
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_register_combiners
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
S3 Savage/MX 8Mo BIOS 4.00.20-21
S3AVMX.DLL 4.1024.710.0008
OpenGL informations
Vendor: S3
Renderer: Savage3D
Version: 1.1 600.1110
Max simultaneous textures: 1
Max texture size: 2048
Supported Extensions:
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_stencil_wrap
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGI_cull_vertex
GL_SGI_index_array_formats
GL_SGI_index_func
GL_SGI_index_material
GL_SGI_index_texture
GL_WIN_swap_hint