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Lightening planet
Posted: 26.02.2003, 09:08
by flym
I've just installed Celestia 1.3.0pre2.
All seems right, but planets (not the moons) have a light inside,
they have their own texture map, but they have'nt a dark side.
What's appened?
Posted: 26.02.2003, 12:54
by selden
They work fine for me!
You'll need to list your software and hardware details. It could be a bug in the way the new shaders work on your model of graphics card and version of OpenGL that comes with it. I had a similar problem long ago, but it was intermittant. I haven't seen it for several releases of Celestia and graphics card drivers.
My own details: 256MB, 500MHz P3, Win XP Pro SP1; Nvidia GeForce4 Ti4200, Detonator v40.72 drivers: OpenGL v1.4.0.
Posted: 26.02.2003, 20:23
by flym
With the last Detonator I've back my natural planets.
OK, on my Athlon XP 1500+, Creative GeForce2 MX all seems to work fine.
Celestia bugs
Posted: 01.04.2003, 16:24
by ping
Try to edit solarsys.ssc and remove text line like this - difuse true , or something like that.
Posted: 01.04.2003, 17:08
by julesstoop
It's 'emissive true', but I don't think that's the problem since you'd have to have inserted those lines yourself in the first place.
shaders
Posted: 02.04.2003, 02:56
by Auscreely
Try coppying the shaders folder from celestia 1.2.5 over the one that came with celestia 1.3.0. It worked for me
shaders
Posted: 02.04.2003, 03:07
by chris
Auscreely wrote:Try coppying the shaders folder from celestia 1.2.5 over the one that came with celestia 1.3.0. It worked for me
I'm glad you got Celestia working, but . . . using the 1.2.5 shaders is
not something I'd recommend. The older shaders have bugs, and are likely to have not-so-subtle incompatibilities with the the 1.3.0 executable.
--Chris