Lightening planet

Report bugs, bug fixes and workarounds here.
Topic author
flym
Posts: 27
Joined: 09.03.2002
With us: 22 years 8 months
Location: Italy

Lightening planet

Post #1by flym » 26.02.2003, 09:08

I've just installed Celestia 1.3.0pre2.
All seems right, but planets (not the moons) have a light inside,
they have their own texture map, but they have'nt a dark side.
What's appened?

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 26.02.2003, 12:54

They work fine for me!

You'll need to list your software and hardware details. It could be a bug in the way the new shaders work on your model of graphics card and version of OpenGL that comes with it. I had a similar problem long ago, but it was intermittant. I haven't seen it for several releases of Celestia and graphics card drivers.

My own details: 256MB, 500MHz P3, Win XP Pro SP1; Nvidia GeForce4 Ti4200, Detonator v40.72 drivers: OpenGL v1.4.0.
Selden

Topic author
flym
Posts: 27
Joined: 09.03.2002
With us: 22 years 8 months
Location: Italy

Post #3by flym » 26.02.2003, 20:23

:oops: With the last Detonator I've back my natural planets.
OK, on my Athlon XP 1500+, Creative GeForce2 MX all seems to work fine.

ping

Celestia bugs

Post #4by ping » 01.04.2003, 16:24

Try to edit solarsys.ssc and remove text line like this - difuse true , or something like that. :idea:

julesstoop
Posts: 408
Joined: 27.03.2002
With us: 22 years 7 months
Location: Leiden, The Netherlands

Post #5by julesstoop » 01.04.2003, 17:08

It's 'emissive true', but I don't think that's the problem since you'd have to have inserted those lines yourself in the first place.
Lapinism matters!
http://settuno.com/

Auscreely

shaders

Post #6by Auscreely » 02.04.2003, 02:56

Try coppying the shaders folder from celestia 1.2.5 over the one that came with celestia 1.3.0. It worked for me :lol:

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

shaders

Post #7by chris » 02.04.2003, 03:07

Auscreely wrote:Try coppying the shaders folder from celestia 1.2.5 over the one that came with celestia 1.3.0. It worked for me :lol:

I'm glad you got Celestia working, but . . . using the 1.2.5 shaders is not something I'd recommend. The older shaders have bugs, and are likely to have not-so-subtle incompatibilities with the the 1.3.0 executable.

--Chris


Return to “Bugs”