Celestia scripts: Textures sometimes not loaded
Posted: 22.02.2003, 20:40
This seems most likely to be a bug in the script interpreter, but I suppose it could be caused by Celestia v1.3.0pre2 doing something strange to the video card, or my system starting to have hardware problems.
Symptom:
When I run a script to goto Mars *immediately* after the opening screen, Mars is a blank pink ball.
Here s the script I use:
I use Celestia's File menu to select and "open" the script file. The same thing happens whether I double-click on the filename or select the "Open" button.
At first I thought it was a problem in Celestia v1.3.0pre2
Then I tried it with v1.2.5 and it showed Mars as a blank pink ball, too.
Then I tried it with a completely unmodified v1.2.4 and the same thing happened.
I do *not* see this problem when I use the Navigation menus to travel. When using the menu, I can see Celestia pause briefly while it loads textures. When using the script, Celestia does not pause.
I've only been doing things with scripts for a short while.
I previously reported a problem with initial print statements sometimes not working. I've also had intermittant problems with initial statements in scripts not seeming to be executed.
System:
256 MB, 500MHz P3, dual processor, AGP 2X (Asus P2B-DS), Windows XP Pro SP1
128MB, Nvidia GeForce4 Ti 4200, Detonator v40.72
Symptom:
When I run a script to goto Mars *immediately* after the opening screen, Mars is a blank pink ball.
Here s the script I use:
Code: Select all
{
preloadtex { object "Sol/Mars"}
wait { duration 5 }
select { object "Sol/Mars" }
follow {}
wait { duration 1.0 }
goto { time 5 distance 10 }
wait {duration 5}
}
I use Celestia's File menu to select and "open" the script file. The same thing happens whether I double-click on the filename or select the "Open" button.
At first I thought it was a problem in Celestia v1.3.0pre2
Then I tried it with v1.2.5 and it showed Mars as a blank pink ball, too.
Then I tried it with a completely unmodified v1.2.4 and the same thing happened.
I do *not* see this problem when I use the Navigation menus to travel. When using the menu, I can see Celestia pause briefly while it loads textures. When using the script, Celestia does not pause.
I've only been doing things with scripts for a short while.
I previously reported a problem with initial print statements sometimes not working. I've also had intermittant problems with initial statements in scripts not seeming to be executed.
System:
256 MB, 500MHz P3, dual processor, AGP 2X (Asus P2B-DS), Windows XP Pro SP1
128MB, Nvidia GeForce4 Ti 4200, Detonator v40.72