DXT5NormalMap "shadow" bug
Posted: 23.07.2017, 18:59
I started to experiment with DXT5nm textures.
I used DDS Converter 1.4 and Gimp, but there is a strange graphic bug which just won't go away, no matter how I manipulate the normalmap texture.
There is this strange shadow...what is it?
Have you ever seen such a shadow?
I use Celestia 1.7 64 bit in Windows 10 pro.
What can be the problem?
Added after 12 minutes 50 seconds:
I think I solved it. I renamed the *.dds file to *.dxt5nm.
It can't be that simple.
I used DDS Converter 1.4 and Gimp, but there is a strange graphic bug which just won't go away, no matter how I manipulate the normalmap texture.
There is this strange shadow...what is it?
Have you ever seen such a shadow?
I use Celestia 1.7 64 bit in Windows 10 pro.
What can be the problem?
Added after 12 minutes 50 seconds:
I think I solved it. I renamed the *.dds file to *.dxt5nm.
It can't be that simple.