Graphic texture overload bug
Posted: 16.07.2017, 07:44
I found this very strange bug: I have approximately 100 Earth-like planets with imaginary 8k textures (surface, bump, specular textures).
When I start to open these exoplanets in a row, after cca. 10 planets Celestia crashes.
Initially I thought it must be a 32 bit RAM problem, but the new Alexell released 64 bit version of Celestia 1.7 produces the same bug!
The new 64 bit version can occupy 4GB memory when opening for example a lot of large cmod files, and it won't crash, but for some reason it crashes at 2 GB RAM when opening 10 new 8k exoplanets...!
Can Celestia unload unused planetary textures?
Are planetary textures simultaneous textures for the graphic card (Radeon 7700 1GB)?
When I start to open these exoplanets in a row, after cca. 10 planets Celestia crashes.
Initially I thought it must be a 32 bit RAM problem, but the new Alexell released 64 bit version of Celestia 1.7 produces the same bug!
The new 64 bit version can occupy 4GB memory when opening for example a lot of large cmod files, and it won't crash, but for some reason it crashes at 2 GB RAM when opening 10 new 8k exoplanets...!
Can Celestia unload unused planetary textures?
Are planetary textures simultaneous textures for the graphic card (Radeon 7700 1GB)?