Depth sorting bug
Posted: 25.12.2010, 21:49
I was remaking a video I made for YouTube, and I found a depth sorting bug:
The Earth appears as if it's in front of Plutonium's rings, even though it's actually behind them:
Here's the SSC for Plutonium:
And the url for that location in Celestia:
cel://Follow/Sol:Earth:Moon/2017-06-15T ... rc=0&ver=3
The Earth appears as if it's in front of Plutonium's rings, even though it's actually behind them:
Here's the SSC for Plutonium:
Code: Select all
"Plutonium" "Sol" {
Texture "saturn.jpg"
Radius 32584.3794
Mass 34.667264
Oblateness 0.02
Atmosphere {
Height 320
Lower [ 0.00 0.00 1.00 ]
Upper [ 0.00 0.00 0.20 ]
Sky [ 0.00 0.00 0.10 ]
Mie 0.001
MieAssymetry -0.30
Rayleigh [ 0.001 0.0025 0.006 ]
MieScaleHeight 20
}
EllipticalOrbit
{
Period 1000703.800
SemiMajorAxis 10000.000
Eccentricity 0.999990
Inclination 0.00325 # 0.00325 makes it impact Earth, 0.30325 makes it pass Earth
AscendingNode 180.000
LongOfPericenter 121.29875 # 121.29875 makes it impact Earth, 121.09875 makes it pass Earth
LongitudeNode 0.000
Epoch 2457888.5000
}
RotationPeriod 18.000
Obliquity 26.000
EquatorAscendingNode 85.3000
RotationOffset 226.4925
Albedo 0.430
Rings {
Inner 40032.60
Outer 96771.53
Texture "saturn-rings.png"
}
}
And the url for that location in Celestia:
cel://Follow/Sol:Earth:Moon/2017-06-15T ... rc=0&ver=3