I've verified that VT clouds do not cast shadows on my system, too.
I'm using Harald Smith's VT cloud texture downloaded from the MotherLode
http://celestiamotherlode.net/catalog/earthcloud.phpWhen I combined the two level0 dds images into a single dds, that does cast shadows.
System:
8GB, 1.6GHz, Core i7-Q720; Win7 Pro x64
512MB Nvidia NVS-3100M; ForceWare v258.96; OpenGL v3.3.0
Celestia r5053 & Celestia v1.6.0
p.s. The image below reveals that Celestia is not projecting the shadows accurately.
Apparently they're being drawn on the surface directly beneath the clouds instead
of being projected from the direction of the Sun. I have a vague recollection of Chris
mentioning that he'd changed to using this method because the algorithm he'd been
using to cast them "correctly" was using too many shaders, causing OpenGL errors.
Note that the shadows of clouds in the northern hemisphere are cast to their south,
while shadows of clouds in the southern hemisphere are cast to their north.
The viewpoint is Celestia's initial default, with the sun directly behind the viewpoint.
No shadows should be visible because they should be obscured by the clouds above them
But VTs don't cast any shadows no matter what viewpoint is used.