1.6.0 Blue Sky Goes Black
Posted: 11.03.2010, 22:49
In 1.6.0, when you're at Earth's surface, the entire blue sky can suddenly go black. I can duplicate the behavior most easily by tracking the Sun for a time.
Here is a cel//url that shows the black sky (Sun is not tracked in this):
cel://SyncOrbit/Sol:Earth/2010-03-11T20 ... rc=0&ver=3
If I Left-Drag the view up and down a bit, on my system blue sky blinks on and off.
From my searches of this forum and sourceforge, I see that "holes in the sky" were an issue at previous times. This is not just a "hole" in the sky, but literally the entire sky, because if you stop tracking the Sun, turn on Altazimuth Mode and scroll around the horizon, you see no blue sky at all. Also, the behavior does not appear on my system running 1.4.1. Curiously, changing the FOV will bring back blue sky, but the black sky can return if the Sun again moves slightly. Is this behavior related to that addressed in the Sourceforge topic "Black holes in sky rendering - ID: 1673696", whose status is still open? If so, is any progress being made in resolving this issue?
Thanks,
VikingTechJPL
Systems:
A) 1.6.0 on Dell Inspiron 1720 (laptop), Intel Core Duo 2.00 Ghz, 3.00 GB RAM, Windows Vista, NVIDIA GeForce 8600M G/GT
B) 1.4.1 on Dell dimension 4700 (desktop), Pentium 4 2.8 GHz, 512 MB RAM, Windows XP SP2, RADEON X300 128 MB
Here is a cel//url that shows the black sky (Sun is not tracked in this):
cel://SyncOrbit/Sol:Earth/2010-03-11T20 ... rc=0&ver=3
If I Left-Drag the view up and down a bit, on my system blue sky blinks on and off.
From my searches of this forum and sourceforge, I see that "holes in the sky" were an issue at previous times. This is not just a "hole" in the sky, but literally the entire sky, because if you stop tracking the Sun, turn on Altazimuth Mode and scroll around the horizon, you see no blue sky at all. Also, the behavior does not appear on my system running 1.4.1. Curiously, changing the FOV will bring back blue sky, but the black sky can return if the Sun again moves slightly. Is this behavior related to that addressed in the Sourceforge topic "Black holes in sky rendering - ID: 1673696", whose status is still open? If so, is any progress being made in resolving this issue?
Thanks,
VikingTechJPL
Systems:
A) 1.6.0 on Dell Inspiron 1720 (laptop), Intel Core Duo 2.00 Ghz, 3.00 GB RAM, Windows Vista, NVIDIA GeForce 8600M G/GT
B) 1.4.1 on Dell dimension 4700 (desktop), Pentium 4 2.8 GHz, 512 MB RAM, Windows XP SP2, RADEON X300 128 MB