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Deimos hi poly is entirely white

Posted: 13.11.2009, 14:06
by danielj
I downloaded Deimos hi poly and unzipped to Celestia 1.6.0>Extras and it has a similar problem as Mercury.It is white and seems featurless.The strangest thing is that Phobos hi poly don?t have this problem and both are in the same directory.

Re: Deimos hi poly is entirely white

Posted: 13.11.2009, 16:21
by Hungry4info
Huh. I tried the low_poly model earlier today and didn't have that problem. I would ask if your video card can handle it, but... your hi_poly one works fine.

I'm stumped :?

Re: Deimos hi poly is entirely white

Posted: 13.11.2009, 16:36
by danielj
As you should now by now,I have a Geforce GTS 250, equivalent to a 9800 GTX+.

Re: Deimos hi poly is entirely white

Posted: 13.11.2009, 16:40
by selden
A white object usually means that the surface texture image file cannot be found or cannot be loaded for some reason.

Celestia's "console log" (shift-tilde) usually contains error messages when that problem happens.

Re: Deimos hi poly is entirely white

Posted: 13.11.2009, 19:14
by danielj
Only said that there was an error loading the textures,but I don?t know why.See the image,but sorry for the language is in portuguese,but the version is localized.

Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 04:36
by John Van Vliet
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Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 11:49
by BobHegwood
john Van Vliet wrote:no wonder you are having problems
people just DO NOT READ THE INSTRUCTIONS
read the README

it states to unzip into your celestia folder NOT your /celestia/extras folder!!!

your pic clearly shows that it is looking in celestia/extras/extras/JohnVV/...

You tell him, John...
I tested both models, and each worked perfectly when installed as instructed. :wink:
Thanks, Brain-Dead

EDIT:
By the way, why do we have two new ones already? Just curious.

Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 14:58
by danielj
I cut from Celestia>extras>extras and paste JVV folder in Celestia>extras and the situation is the same.Mercury is bland,as is Deimos.

Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 16:08
by Chuft-Captain
Daniel,

Forget about trying to fix it by hand.
You should just delete the entire thing from the extras folder, and then re-install it from the ZIP file, but this time specify the Celestia folder as the extraction destination.

eg.
extraction.jpg

Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 16:25
by danielj
It wasn?t necessary.
I fixed the problem.For some unknown reason,the 4KDeimos was out of the medres folder (Celestia>extras>JVV>textures>medres).I put it in place and everyting else was fine.
But I don?t understand what?s happening with Mercury since even the default texture mercury.jpg didn?t show up.Only the limit of knowledge is shown...

Re: Deimos hi poly is entirely white

Posted: 14.11.2009, 21:51
by John Van Vliet
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Re: Deimos hi poly is entirely white

Posted: 16.11.2009, 15:03
by danielj
I?m using Nvidia drivers and a GTS 250 can handle a 8K MESH.
I don?t understand what you are taking about.The mercury.* don?t have anything to do with altsurface.I guess is a bug of Celestia 1.6.0, since even when I didn?t put an altsurface extension, Mercury still remained white!

Re: Deimos hi poly is entirely white

Posted: 16.11.2009, 21:21
by John Van Vliet
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