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Yet Celestia 1.6.0

Posted: 09.11.2009, 23:53
by danielj
My solarsys.ssc is like this:
"Mercury" "Sol"
{
Texture "Mercury.7.08.ctx"
Radius 2440

CustomOrbit "vsop87-mercury"

# Overridden by CustomOrbit
# EllipticalOrbit {
# Period 0.2408
# SemiMajorAxis 0.3871
# Eccentricity 0.2056
# Inclination 7.0049
# AscendingNode 48.33167
# LongOfPericenter 77.456
# MeanLongitude 252.251
# }

BodyFrame { EquatorJ2000 {} }
CustomRotation "iau-mercury"

# Overridden by CustomRotation
# UniformRotation
# {
# Period 1407.509405
# Inclination 28.55
# AscendingNode 11.01
# MeridianAngle 329.548
# }

Albedo 0.06
}

AltSurface "limit of knowledge" "Sol/Mercury"
{
Texture "mercury_messenger.*"
OverlayTexture "mercury-lok-mask.png"
}

But Mercury,in the normal texture,is a bland sphere and in limit of knowledge,I have some features named but "invisible".
If I change the normal texture for mercury.*,the result is the same.What?s wrong?

Re: Yet Celestia 1.6.0

Posted: 10.11.2009, 08:57
by John Van Vliet
--- edit ---

Re: Yet Celestia 1.6.0

Posted: 10.11.2009, 13:01
by danielj
I know that, but even the default Celestia texture is not showing off...

Re: Yet Celestia 1.6.0

Posted: 16.11.2009, 21:31
by John Van Vliet
--- edit ---

Re: Yet Celestia 1.6.0

Posted: 17.11.2009, 00:39
by danielj
Well,it appears that you didn?t understand very much...
I want to use your VT texture as a DEFAULT texture and the Steve Albers texture (derived from the last Messenger flight) as the altsurface texture.
Can you understand now?
The texture that is INCLUDED with Celestia 1.6.0 FINAL is not being shown off.

Re: Yet Celestia 1.6.0

Posted: 17.11.2009, 03:12
by John Van Vliet
--- edit ---

Re: Yet Celestia 1.6.0

Posted: 17.11.2009, 15:47
by danielj
Everyting is all right,now,I moved everything to textures>hires,but where can I find the LOK mask?It is not included in the addon.

Re: Yet Celestia 1.6.0

Posted: 17.11.2009, 22:51
by John Van Vliet
--- edit ---

Re: Yet Celestia 1.6.0

Posted: 18.11.2009, 15:30
by danielj
Sorry for the mistake.