Celestia freezing with 40.72 drivers
Posted: 26.12.2002, 11:16
Until recently, Celestia 1.2.5pre7 was running pretty well (15 fps at 1024x768x32, med-res textures) on my system, with Detonator 30.82 drivers.
I own a AMD K6-2-475MHz, nVidia Vanta 8Mb, 128 Mb RAM, WinMe.
I decided to install version 40.72 of nVidia drivers, and things began going bad: Celestia now only works acceptably at low-res textures into small windows (640x480 or so). When I try to re-scale the window, it apparently freezes beyond certain size. Well, it's not really frozen, it's got a frame rate of 0.1 fps (1 frame every 10 seconds). If I make the window smaller, the thing goes smooth again.
Besides, I was able to work with planet textures of 1024x1024 in every resolution, and now these show as a white ball.
I've tried with new 41.09 drivers, reinstalled 30.82, and even older, but none ot them solves the issue. Seems like something has changed in a lower level, perhaps AGP parameters or something.
Any idea?
I own a AMD K6-2-475MHz, nVidia Vanta 8Mb, 128 Mb RAM, WinMe.
I decided to install version 40.72 of nVidia drivers, and things began going bad: Celestia now only works acceptably at low-res textures into small windows (640x480 or so). When I try to re-scale the window, it apparently freezes beyond certain size. Well, it's not really frozen, it's got a frame rate of 0.1 fps (1 frame every 10 seconds). If I make the window smaller, the thing goes smooth again.
Besides, I was able to work with planet textures of 1024x1024 in every resolution, and now these show as a white ball.
I've tried with new 41.09 drivers, reinstalled 30.82, and even older, but none ot them solves the issue. Seems like something has changed in a lower level, perhaps AGP parameters or something.
Any idea?