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Earth texture problem
Posted: 17.07.2009, 13:35
by Fredo
I downloaded a new texture for earth, but I didn't know where to put it. I did some searches and found that I had to put it in the medres folder in textures. I renamed the original and added the new one, and it looks like this:
I don't know what went wrong. I tried to search on these forums but it wouldn't let me because "earth", "texture", and "problem" were too common to search for (how many people have problems with installing textures?).
The texture I downloaded is the "Real color Earth surface" here:
http://www.celestiamotherlode.net/catalog/earth.phpAlso, when I looked at the original earth texture it only had water on it, the rest was transparent. So I was wondering: Where is the texture for the land?
Re: Earth texture problem
Posted: 17.07.2009, 13:48
by chris
Can you tell us which graphics card you have? This looks similar to another problem reported recently with ATI graphics cards. It would also be helpful if you could cut and past the info from the OpenGL Info dialog in the Help menu.
The problem you are experiencing is almost certainly a graphics driver bug, and has nothing to do with how you installed the texture.
--Chris
Re: Earth texture problem
Posted: 17.07.2009, 14:05
by Fredo
I do have an ATI graphics card: Radeon X1950 pro.
Here's the OpenGL Info:
Code: Select all
Vendor: ATI Technologies Inc.
Renderer: Radeon X1950 Pro
Version: 2.1.8543 Release
GLSL version: 1.20
Max simultaneous textures: 8
Max texture size: 4096
Max cube map size: 4096
Point size range: 1.000000 - 63.000000
Supported Extensions:
GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
Re: Earth texture problem
Posted: 17.07.2009, 16:53
by sgmccabe
As I mentioned in
this thread, I'm getting a similar problem with a similar card model (the x1650).
This appears to happen with
any textures larger than 1024 px, though both our configurations report a maximum size of 4096 px.
I'm going to try rolling my driver back to a much earlier version, since the most recent drivers don't work. Also, I'm fairly sure I used to not have a problem on this same hardware config back in the days of Celestia 1.4
Re: Earth texture problem
Posted: 17.07.2009, 17:56
by chris
sgmccabe: Thanks for the follow-up report. It sure does sound like there's a bug in displaying large textures on the Radeon X1xxx serious og graphics cards. The cutoff may be 4096 pixels not 2048. The default Earth texture is 2048x1024--have you had any problems with it? The texture Fredo is having problems with is 4096x2048.
--Chris
Re: Earth texture problem
Posted: 17.07.2009, 23:46
by sgmccabe
I don't recall which textures gave me trouble, but I do remember seeing a bad texture on Earth at some point.
I did roll my driver back, all the way to version 8.4, which resolved the problem. I haven't tried a newer version, however, so I don't know which is the most recent good driver.