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Flickering labels

Posted: 28.03.2009, 17:06
by jogad
Hello,

If y use a virtual DDS map (say the 64k jestr one) and when I get very close to the ground (say less than 10 km) the labels are flickering.
If I pause Celestia there is no flickering but for some distances labels are visible and for some other distances they are not.

This does not happen with PNG virtual maps.
Unfortunately I have to use DDS virtual maps. :(

I have the very last graphics drivers (182.08) from Nvidia.
Is there a workaround for that?

Re: Flickering labels

Posted: 28.03.2009, 20:18
by BobHegwood
jogad wrote:Hello,

If y use a virtual DDS map (say the 64k jestr one) and when I get very close to the ground (say less than 10 km) the labels are flickering.

I think that this has long been an issue with VT's.
If you'll notice, the ground also moves up and down a bit. :wink:

Re: Flickering labels

Posted: 28.03.2009, 22:03
by PlutonianEmpire
BobHegwood wrote:
jogad wrote:Hello,

If y use a virtual DDS map (say the 64k jestr one) and when I get very close to the ground (say less than 10 km) the labels are flickering.

I think that this has long been an issue with VT's.
If you'll notice, the ground also moves up and down a bit. :wink:
You probably already know this, but it's not just the ground, it's the whole planet that does that. A new meaning to the word "earthquake." ;)

The ground shaking thing happened in Microsoft Space Simulator too.

Re: Flickering labels

Posted: 01.04.2009, 05:48
by John Van Vliet
--- edit ---

Re: Flickering labels

Posted: 01.04.2009, 08:45
by t00fri
I really don't know what this flickering of labels is supposed to mean?

With the high-quality 64k VT's and 64k normalmaps in dds and dxt5nm format, respectively, that I did with my own texture tools (F-TexTools-2.0pre1, nmtools-2.0pre1), I cannot observe any flickering of location labels close to the Earth surface (1-10 km). They are just moving a bit, which is presumably a numerical accuracy issue.

Fridger

Re: Flickering labels

Posted: 01.04.2009, 16:25
by jogad
Hello,

john Van Vliet wrote:A question . Why do you have to use dds ?

I need dds maps because I made close-ups that fit 64K Jestr Earth Mark II and I have to use the same format.

I had no problem so far, but now I would like to complete my close-ups with labels.
That is why I found this little bug