Display Bug & Crash with ATI cards and AA (1.6)
Posted: 17.02.2009, 00:49
hello there,
after a while of absence i got back to compiling me a latest svn release yesterday (r4651).
since the last time my computer specs have changed a bit and i upgraded all my old nvidia cards with ati cards.
build was fine and celestia runs fine but when I enable antialiassamples in config or through CCC i see this:
as you can see the once beautiful asteroid-belt has turned into a weird blob of grey and my usually 60 FPS (synced to tft) turn into a slideshow.
i tried x2, x4 and x8 which only gets worse.
the problem only persists with opengl 2.0 render path and only with that asteroid belt.
as soon as i leave it's sight everything is back to normal again.
after tweaking every possible 3d-setting in CCC enabling "catalyst A.I." to "advanced" will crash celestia upon start without an error, it just drops back to windows and does nothing.
tested both on windows xp pro 32 bit with an HD3870 and HD4670 with same results on two different intel machines.
here's the opengl info for the 3870 if it helps.
after a while of absence i got back to compiling me a latest svn release yesterday (r4651).
since the last time my computer specs have changed a bit and i upgraded all my old nvidia cards with ati cards.
build was fine and celestia runs fine but when I enable antialiassamples in config or through CCC i see this:
as you can see the once beautiful asteroid-belt has turned into a weird blob of grey and my usually 60 FPS (synced to tft) turn into a slideshow.
i tried x2, x4 and x8 which only gets worse.
the problem only persists with opengl 2.0 render path and only with that asteroid belt.
as soon as i leave it's sight everything is back to normal again.
after tweaking every possible 3d-setting in CCC enabling "catalyst A.I." to "advanced" will crash celestia upon start without an error, it just drops back to windows and does nothing.
tested both on windows xp pro 32 bit with an HD3870 and HD4670 with same results on two different intel machines.
here's the opengl info for the 3870 if it helps.