Chris,
just in case you forgot, here is a reminder how things look without a rotation of the selection cursor by 45 degrees for galaxies and globulars
galaxy
globular
Fridger
Labels overlapping the Red Selection Cursor in 1.6.0pre
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Re: Labels overlapping the Red Selection Cursor in 1.6.0pre
Try changing this line in renderCrosshair (in render.cpp):
to this:
Let me know your opinions. I think that it's an improvement--it doesn't just lessen label overlap, the 45 degree orientation also reduces obvious aliasing artifacts.
--Chris
Code: Select all
float theta = (float) i / (float) markCount * (float) (2 * PI);
to this:
Code: Select all
float theta = (float) (PI / 4.0) + (float) i / (float) markCount * (float) (2 * PI);
Let me know your opinions. I think that it's an improvement--it doesn't just lessen label overlap, the 45 degree orientation also reduces obvious aliasing artifacts.
--Chris
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Topic authort00fri
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Re: Labels overlapping the Red Selection Cursor in 1.6.0pre
chris wrote:Try changing this line in renderCrosshair (in render.cpp):Code: Select all
float theta = (float) i / (float) markCount * (float) (2 * PI);
to this:Code: Select all
float theta = (float) (PI / 4.0) + (float) i / (float) markCount * (float) (2 * PI);
Let me know your opinions. I think that it's an improvement
Aah! Good and simple. Doesn't look bad at all.
Incidentally, Stellarium also uses a similar selection cursor type with an inverted arrow quartett rotated by 45 degs. I have to "sleep one night" over the new looks. But so far it seems a clear improvement...
it doesn't just lessen label overlap, the 45 degree orientation also reduces obvious aliasing artifacts.
--Chris
Yes, we agree here, too..
Other opinions?
Fridger