I uses celestia 1.51 official on linux gentoo 64 and Vista 64 /geforce 8700/512mb
and i encounder problems with objects near a planet surface.
For example with my Baikonour launchbase is flashing and the texture disapeared and come back.
I have replace the "plane" with the picture by a cube and it don't change anything.
To eliminate this i must change the altitude from zero to 50 or more kilometers this is not cr?dible....
I have the same problem with the Tycho site on my 2001 addon.
In celestia 1.41 it works better.
i have testing the 3d Mars surface chandra found here
viewtopic.php?f=6&t=12704
And this one works perfectly.
Do it change something if i change the plane object with a sph?rical surface.
here is the baikonour ssc file:
"Pad" "Sol/Earth"
{
Class "spacecraft"
Mesh "pad2.3ds"
Radius 3.0
LongLat [63.311295 45.799153 0.072] # coord Ba?konour (lat : 45° 47' 43" (45,79527)long : 63° 18' 37" (63,31027))
# centre 63.253298/pad 63.248 centre 45.607655/pad 45.610
Obliquity 0
RotationOffset 0
EquatorAscendingNode 253.77088
Orientation [45.79915 1 0 0]
RotationPeriod 23.9344694
}
Thank you if you can help me.
Linuxman
Flashing Baikonour
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Topic authorlinuxm@n
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Flashing Baikonour
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Re: Flashing Baikonour
I think I remember I also had problems with this blinking a while back. I think someone told me that it had something to do with the dds file format. Try png or jpg files.
cartrite
cartrite
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