This is front today build, default package. This effect in the atmosphere is normal?
Bug or not bug?
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Topic authorElChristou
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Re: Bug or not bug?
This isn't new. I always had this effect since the first implementation of the new atmosphere (the black or transparent "layer" on the dark side).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorElChristou
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Re: Bug or not bug?
So, not a bug? then is the effect correct? (I find it odd but perhaps it is correct?)
Re: Bug or not bug?
I can't tell if it's a bug. It's too obvious to be missed since all that time, so I guess it isn't a bug. Chris ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Re: Bug or not bug?
I get the exact same thing, I don't think it's a bug.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
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Re: Bug or not bug?
I think that this might be dependent upon your particular graphics drivers.
On my machine I do NOT see a clearly-defined band like the one shown in the picture above.
Click on my image here to have a high-resolution look.
EDIT: Also, my Mars definition (in solarsys.ssc) may be different from the norm since I modified it according to atmospheric data garnered from the web. See code below.
On my machine I do NOT see a clearly-defined band like the one shown in the picture above.
Click on my image here to have a high-resolution look.
EDIT: Also, my Mars definition (in solarsys.ssc) may be different from the norm since I modified it according to atmospheric data garnered from the web. See code below.
Code: Select all
Atmosphere
{
Height 100
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
Sunset [ 0.7 0.7 0.8 ] # Slightly bluish sunset, as seen in true color pictures from Pathfinder.
Mie 0.0024
MieAsymmetry -0.15
Rayleigh [ 0.0010 0.0006 0.0003 ]
Absorption [ 0 0 0 ]
MieScaleHeight 20
CloudHeight 80 # Height data from http://www.space.com/scienceastronomy/060828_mars_clouds.html.
CloudSpeed 32
CloudMap "MarsClouds.png"
}
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Re: Bug or not bug?
Too often graphics bugs can be seen from only a limited number of viewpoints. Here's a Cel:// url corresponding to the picture below. To see this bug, Celestia also must be using the OpenGL 2.0 render path. This image was created using Celestia r4382 built from svn today.
cel://Follow/Sol:Mars/2008-07-20T22:12: ... 2048&ver=2
cel://Follow/Sol:Mars/2008-07-20T22:12: ... 2048&ver=2
Selden
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Re: Bug or not bug?
Got it, Selden. Never saw it before, but - as you stated - it only occurs in OpenGL 2.0 mode.selden wrote:Too often graphics bugs can be seen from only a limited number of viewpoints. Here's a Cel:// url corresponding to the picture below. To see this bug, Celestia also must be using the OpenGL 2.0 render path. This image was created using Celestia r4382 built from svn today.
cel://Follow/Sol:Mars/2008-07-20T22:12: ... 2048&ver=2
That's why I never saw it I guess. I never use that mode anyway, because of various other rendering problems.
Thanks, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
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Topic authorElChristou
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Re: Bug or not bug?
After many days I'm still not sure if this is a bug, a known feature that will be corrected later or if there is nothing to do at his level...
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Re: Bug or not bug?
ElChristou wrote:After many days I'm still not sure if this is a bug, a known feature that will be corrected later or if there is nothing to do at his level...
The short answer is that it's something that will be fixed in a future version of the atmospheric scattering shader.
The long answer is that the scattering atmosphere shader works by calculating a ray from through the atmosphere at every pixel. The amount of scattered light is integrated along this ray by summing the scattering at several points along the ray. Because of performance concerns, a very limited number of samples are used. Artifacts such as the dark band can result. We've done some work on developing alternate approaches to calculating light from atmospheric scattering, but there's no replacement shader ready yet.
--Chris
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Topic authorElChristou
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Re: Bug or not bug?
ElChristou wrote:Tx Chris. No need to report this as a bug, right?
No. There are already four separate bugs filed for atmospheres.
--Chris