Stange Normal map and haze effects in 1.5.1
Posted: 07.07.2008, 04:20
Hi everyone. I need your advice, if possible. I am updating some of my educational add-ons and have run into a weird problem with a few of them. One in particular is an add-on done for me by Don Edwards about a year ago. It creates a planet called Orpheus, which is the name given to the hypothetical planet that may have smashed into Earth to form our moon (Collision theory is the foremost theory for the moon's origins).
The add-on contains a surface texture, night texture, spec texture, normal texture and cloud texture. It also detailed a colored haze, using the ssc haze commands.
I have an NVidia GeForce 3600 GT card with 256 MB Video RAM.
In Celestia 1.4.1, everything worked fine when displayed in OpenGL 2.0. However, when I loaded the add-on into 1.5.1, the normal map became speckled when displayed in OpenGL 2.0. This defect did not occur when rendering in OpenGL Vertex/Nvidia Combiners. Also, the haze effect disappeared.
Here are some screenshots with the Normal map active, detailing the difference in the scene between Open GL 2.0 and OpenGL Vertex/Nvidia Combiners:
Frank
Notice the speckle visible in the flooded area. This is from the normal map. When I remove that map, the speckle does not appear.
The second problem is with haze. I see no haze in 1.5.1 when using Open GL 2.0. That can also be seen in the two pictures above. Has the haze effect disappeared from 1.5.1, or has it been replaced by different commands?
Sorry if this question was already asked somewhere else. Thanks in advance
The add-on contains a surface texture, night texture, spec texture, normal texture and cloud texture. It also detailed a colored haze, using the ssc haze commands.
I have an NVidia GeForce 3600 GT card with 256 MB Video RAM.
In Celestia 1.4.1, everything worked fine when displayed in OpenGL 2.0. However, when I loaded the add-on into 1.5.1, the normal map became speckled when displayed in OpenGL 2.0. This defect did not occur when rendering in OpenGL Vertex/Nvidia Combiners. Also, the haze effect disappeared.
Here are some screenshots with the Normal map active, detailing the difference in the scene between Open GL 2.0 and OpenGL Vertex/Nvidia Combiners:
Frank
Notice the speckle visible in the flooded area. This is from the normal map. When I remove that map, the speckle does not appear.
The second problem is with haze. I see no haze in 1.5.1 when using Open GL 2.0. That can also be seen in the two pictures above. Has the haze effect disappeared from 1.5.1, or has it been replaced by different commands?
Sorry if this question was already asked somewhere else. Thanks in advance