Celestia 1.2.4, Win XP Pro SP1, G400 Max, 9700Pro
Posted: 24.10.2002, 21:15
Problems and issues with Celestia 1.2.4 under Windows XP Pro SP1
- Matrox G400 Max (latest stable WHQL drivers)
- Bumpmap is not working or is not noticeable (perhaps correct behavior?)
- Moon seems to be sitting sometimes next to its orbits
- ATI Radeon 9700 Pro (latest drivers)
- Saturn's texture is misplaced: clouds bands are perpendicular to the plane of the rings instead of being parallel.
- Saturn's texture exhibits odd behavior when zooming in and out near on of the poles.
- Same thing sometimes happens with Neptune's texture
- It's impossible to active pixel shader
- It's impossible to activate vertex shader
- Bumpmap is not working or is not noticeable (perhaps correct behavior?)
- Moon seems to be sitting sometimes next to its orbits
- General issues
- Though they are supposed to be far less noticeable than Saturn's rings, there are also rings around Jupiter and Uranus, there are partial rings around Neptune too.
- When you zoom out too much, the Milky Way does not stay at the center of the screen, but keep appearing around the corners of the display. This is probably a number approximation problem.
- Milky Way is barely seen on screen: not enough brightness (perhaps correct behavior?).
- On 1280x1024, 1280x960 and 1152x864 at least (upper and lower resolutions not tested) if Celestia's window is maximized and then the program is closed, at next startup the window is no longer maximized though it's size is nearly the size of the display. There is a small empty margin between the right border of Celestia window and the border of the display.
- Even if we do not have direct surface picture of the surface (though we do have a sonar scanner of Venus thanks to Magellan), shouldn't the textures of Venus, Jupiter, Saturn, Uranus and Neptune be clouds textures instead of surface textures?
- Remarks
- It would be interesting to put in both Pioneer and both Voyager drones (and their trajectories as well if possible).
- Matrox G400 Max (latest stable WHQL drivers)
- Bumpmap is not working or is not noticeable (perhaps correct behavior?)
- Moon seems to be sitting sometimes next to its orbits
- ATI Radeon 9700 Pro (latest drivers)
- Saturn's texture is misplaced: clouds bands are perpendicular to the plane of the rings instead of being parallel.
- Saturn's texture exhibits odd behavior when zooming in and out near on of the poles.
- Same thing sometimes happens with Neptune's texture
- It's impossible to active pixel shader
- It's impossible to activate vertex shader
- Bumpmap is not working or is not noticeable (perhaps correct behavior?)
- Moon seems to be sitting sometimes next to its orbits
- General issues
- Though they are supposed to be far less noticeable than Saturn's rings, there are also rings around Jupiter and Uranus, there are partial rings around Neptune too.
- When you zoom out too much, the Milky Way does not stay at the center of the screen, but keep appearing around the corners of the display. This is probably a number approximation problem.
- Milky Way is barely seen on screen: not enough brightness (perhaps correct behavior?).
- On 1280x1024, 1280x960 and 1152x864 at least (upper and lower resolutions not tested) if Celestia's window is maximized and then the program is closed, at next startup the window is no longer maximized though it's size is nearly the size of the display. There is a small empty margin between the right border of Celestia window and the border of the display.
- Even if we do not have direct surface picture of the surface (though we do have a sonar scanner of Venus thanks to Magellan), shouldn't the textures of Venus, Jupiter, Saturn, Uranus and Neptune be clouds textures instead of surface textures?
- Remarks
- It would be interesting to put in both Pioneer and both Voyager drones (and their trajectories as well if possible).