Why have RotationOffsets changed in 1.5.0pre3
Posted: 29.06.2007, 14:32
I have found that rotational positions have advanced by approx 30 seconds between 1.5.0pre1 and 1.5.0pre3.
For example in these pictures of Space Station V (the first from PRE1 and the second from PRE3) taken at exactly the same time, the anti-clockwise rotation is approx 140degrees advanced in the second pic (PRE3).
Does anyone know if this is a bug or a deliberate change?
This is not a big deal for a single object such as Space Station V, but is a serious issue for situations involving multiple objects whose rotational positions are synchronised with objects in XYZ's (eg. planetary landers).
For example, a 30 second discrepancy could cause a craft in an XYZ trajectory landing on Earth, to miss it's target by approx 15km's. (assuming that planetary rotations are also affected by this discrepancy)
For objects with smaller periods (such as O'Neill cylinders ) this is a far more serious problem.
PRE1:
PRE3:
For example in these pictures of Space Station V (the first from PRE1 and the second from PRE3) taken at exactly the same time, the anti-clockwise rotation is approx 140degrees advanced in the second pic (PRE3).
Does anyone know if this is a bug or a deliberate change?
This is not a big deal for a single object such as Space Station V, but is a serious issue for situations involving multiple objects whose rotational positions are synchronised with objects in XYZ's (eg. planetary landers).
For example, a 30 second discrepancy could cause a craft in an XYZ trajectory landing on Earth, to miss it's target by approx 15km's. (assuming that planetary rotations are also affected by this discrepancy)
For objects with smaller periods (such as O'Neill cylinders ) this is a far more serious problem.
PRE1:
PRE3: