1.2..5pre-any bug: crashes on vanilla WinXP Sp1 (low pri)
Posted: 01.10.2002, 16:18
Celestia v1.2.5 crashes immediately after opening the display window.
No images are drawn.
Celestia v1.2.4 works OK. Running the initlal view of Io (with only Planets enabled) full screen at 640x480, the image of Io can be rotated at only about 5fps, but it does work, unlike 1.2.5.
This is on a vanilla WinXP Sp1 installation
with an Nvidia GeForce4 Ti4200
usiing the drivers provided by Microsoft as part of the XP Sp1 distribution, not those provided by Nvidia.
The OpenGL library information returned by v1.2.4 is below.
It'd be nice if one could tell Celestia to avoid the newly added OpenGL function calls causing this crash. Although some of the new display features wouldn't be available (e.g. specular lighting and pixel and vertex shaders), presumably many other new features would be usable. This might also help avoid some of the problems seen with older graphics cards.
===================
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max simultaneous textures: 1
Max texture size: 1024
Supported Extensions:
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
=================
A really short list
Background: I'm home sick today, and in a fit of rage at all the accumulated cruft, restored my system from an early pre-SP1 backup and then installed SP1. ("only" ~60MB of download *choke*) I happened to see an nvidia driver go flitting by in the list of files being installed and was surprised to see the system reboot to 800x600 when I had been running in 640x480. (I'll be trying the Detonater 40.71. beta shortly.)
No images are drawn.
Celestia v1.2.4 works OK. Running the initlal view of Io (with only Planets enabled) full screen at 640x480, the image of Io can be rotated at only about 5fps, but it does work, unlike 1.2.5.
This is on a vanilla WinXP Sp1 installation
with an Nvidia GeForce4 Ti4200
usiing the drivers provided by Microsoft as part of the XP Sp1 distribution, not those provided by Nvidia.
The OpenGL library information returned by v1.2.4 is below.
It'd be nice if one could tell Celestia to avoid the newly added OpenGL function calls causing this crash. Although some of the new display features wouldn't be available (e.g. specular lighting and pixel and vertex shaders), presumably many other new features would be usable. This might also help avoid some of the problems seen with older graphics cards.
===================
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max simultaneous textures: 1
Max texture size: 1024
Supported Extensions:
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
=================
A really short list
![Smile :)](./images/smilies/icon_smile.gif)
Background: I'm home sick today, and in a fit of rage at all the accumulated cruft, restored my system from an early pre-SP1 backup and then installed SP1. ("only" ~60MB of download *choke*) I happened to see an nvidia driver go flitting by in the list of files being installed and was surprised to see the system reboot to 800x600 when I had been running in 640x480. (I'll be trying the Detonater 40.71. beta shortly.)