Here's the SSC code I'm using for this :
Code: Select all
"External Accretion Disk" "PSR J0142+61"
{
Mesh "torus.3ds"
Radius 1.8E6
Emissive true
EllipticalOrbit {
Period 9E10
SemiMajorAxis 1E-10
}
Atmosphere {
Height 200000
Lower [ 0.8 0.9 1 ]
Upper [ 0.2 0.2 0.4 ]
}
Orientation [90 1 0 0]
RotationPeriod 4.5
Albedo 0.01
}
If I rise up the atmosphere height by a factor of 10 or 100, I get some weird rendering, like this :
I strongly suspect it isn't a bug in my video card drivers. I strongly feel it's a bug in Celestia, (Mac version ?) .
Maybe this bug is related to the fact that there's a star at the center of the mesh ?