...too bad it's a bug using scaled disk...
![Mad :x](./images/smilies/icon_mad.gif)
Now as such a rendering is possible (and this is not OGL2.0), why not using it in every paths and star styles? (it would be excellent...)
![Image](http://nho.ohn.free.fr/celestia/preview/Sun.jpg)
ElChristou wrote:True, it's what I like with this rendering!
ElChristou wrote:ANDREA wrote:Me too!ElChristou wrote:True, it's what I like with this rendering!![]()
Is it available somewhere, please?
No, Andrea, this is a BUG... the Sun in reality is very tiny in relation with this glowing sphere...
ElChristou wrote:I'm wondering what are the benefits of the new star rendering (only available under OGL2.0) when such a "not so bad" result can be achieve in older render paths...
Perhaps performances?
chris wrote:ElChristou wrote:I'm wondering what are the benefits of the new star rendering (only available under OGL2.0) when such a "not so bad" result can be achieve in older render paths...
Perhaps performances?
The new star rendering does not require OpenGL 2.0; it does need support for vertex programs and point sprites. Performance is one of the main benefits.
--Chris