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Pre 4 display bug

Posted: 23.09.2002, 16:59
by The Clickman
get a strange display when looking at Saturn using 1.2.5 pre 4.
Image

using ATI All in Wonder [Radeon 7200 chip] on Win2k.

Waiting for 1.2.6 with OpenGL 1.4, to see on my card specular and many others thing ! :-))

thanks Chris !

Posted: 23.09.2002, 17:57
by chris
Ugh . . . it looks like ring shadows are screwed up. Which is strange, since they should not even be enabled on your graphics card (yet). I think Celestia must be messing up when testing whether ring shadows should be used.

--Chris

another thing

Posted: 23.09.2002, 18:21
by The Clickman
Another thing I find : enabling comets trails using Ctrl-T key reset magnitude limit to 10.0 automatically..

Posted: 23.09.2002, 21:06
by Rassilon
I dont get it like him but mine are doing the same thing as clouds did with planetary ringed worlds....The seperated striping when entering the area of the rings....Its not nearly as bad...just thought I would report it...Oh and its only planets using clouds and rings of course ;)

http://cybermindtraveller.freewebspace.com/celestia/rings.jpg

Posted: 23.09.2002, 21:21
by 16 of 18
i had that problem with earth when i started celestia, but not on my planet, but it has cloads, there blue but that shouldn't make any differance

Posted: 24.09.2002, 01:22
by billybob884
would you mind posting your blue clouds for download?

Posted: 24.09.2002, 03:31
by Rassilon
billybob884 wrote:would you mind posting your blue clouds for download?


Fridger has them on the Texture Foundry of his...

Posted: 24.09.2002, 06:25
by MKruer
I got the same problem as The Clickman with my Radeon 8500LE using 1.2.5 pre 4. Also it seem as if the program slow down substanuly around that system even with the shawods off. more complex planets dont seem to have this issue.

<PS Chris> when you have the time please e-mail me back on the XML standard

Posted: 24.09.2002, 09:56
by selden
blotches and slowdown are seen on an ATI RAGE 128 Pro AGP, too.
I'd guess both are a result of a bug in the graphic card detection logic that Chris mentioned above.

Posted: 24.09.2002, 10:30
by billybob884
Rassilon wrote:
billybob884 wrote:would you mind posting your blue clouds for download?

Fridger has them on the Texture Foundry of his...


I looked and all I can find is some screen shots of a really close up earth, mars and pluto. Nothing about the clouds though...

another thing

Posted: 24.09.2002, 19:37
by t00fri
The Clickman wrote:Another thing I find : enabling comets trails using Ctrl-T key reset magnitude limit to 10.0 automatically..


Fixed!

Sorry, I had forgotten to remove a stupid AutoMag reset statement within the CTRL+T code block, after a copy action...

Bye Fridger

Posted: 24.09.2002, 19:45
by t00fri
billybob884 wrote:
Rassilon wrote:
billybob884 wrote:would you mind posting your blue clouds for download?

Fridger has them on the Texture Foundry of his...

I looked and all I can find is some screen shots of a really close up earth, mars and pluto. Nothing about the clouds though...


Hmm, life is hard...;-)

It is not to be overlooked, first entry in the 2048x1024 table (earth-clouds.dds.zip) on the /left/. You apparently looked at the corresponding /preview/ files on the right! Note, the header says PREVIEW. There is a relevant Readme1st file above the table. Reading ABSOLUTELY FORBIDDEN;-)

Bye Fridger

http://www.celestiaproject.net/~t00fri/texfoundry.php4

Posted: 24.09.2002, 21:35
by billybob884
thanks a bunch!

Posted: 25.09.2002, 00:43
by John Van Vliet
Hi my saturn looks fine in win. XP with nVida Gforce 2 , just on ring shadow .

Posted: 25.09.2002, 18:08
by chris
I've found an fixed the bug . . . Actually, I'm still somewhat confused about what's going on. The Radeons appear to be reporting an OpenGL extension that they don't actually support. Could someone with a Radeon post the contents of the OpenGL Info dialog (select OpenGL Info under the Help menu)?

--Chris

Posted: 25.09.2002, 18:21
by Darkmiss
Hey Fridger, will the 16k earth texture in your gallery, be in your downloads soon ?

Posted: 25.09.2002, 18:40
by selden
The problem is seen on my system at work (NT4SP6A, 2GHz P4, ATI RAGE Pro)

Vendor: ATI Technologies Inc.

Renderer: RAGE 128 Pro Ultra x86/SSE

Version: 1.2.1517 WinNT Release

Max simultaneous textures: 2

Max texture size: 1024



Supported Extensions:

GL_ARB_multitexture

GL_ARB_texture_border_clamp

GL_ARB_texture_env_add

GL_ARB_transpose_matrix

GL_ARB_vertex_blend

GL_ATIX_pn_triangles

GL_ATI_texture_mirror_once

GL_ATI_vertex_streams

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_packed_pixels

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_object

GL_EXT_vertex_array

GL_KTX_buffer_region

GL_MESA_window_pos

GL_NV_texgen_reflection

GL_SGI_texture_edge_clamp

GL_SGIS_texture_border_clamp

GL_SGIS_texture_lod

GL_SGIS_multitexture

GL_WIN_swap_hint

WGL_EXT_extensions_string

WGL_EXT_swap_control

Posted: 29.09.2002, 21:24
by Jack
Sorry, I posted about the Radeon 9700 1.2.5Pre4 & 5 over in the General forum. Anyway here is what 1.2.5Pre5 reports about OpenGL

Vendor: ATI Technologies Inc.

Renderer: Radeon 9700 x86/SSE2

Version: 1.3.3259 WinXP Release

Max simultaneous textures: 8

Max texture size: 2048



Supported Extensions:

GL_ARB_depth_texture

GL_ARB_multitexture

GL_ARB_point_parameters

GL_ARB_shadow

GL_ARB_shadow_ambient

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_transpose_matrix

GL_ARB_vertex_blend

GL_ARB_vertex_program

GL_ARB_window_pos

GL_S3_s3tc

GL_ATI_element_array

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_map_object_buffer

GL_ATI_separate_stencil

GL_ATI_texture_mirror_once

GL_ATI_vertex_array_object

GL_ATI_vertex_streams

GL_ATIX_texture_env_route

GL_ATIX_vertex_shader_output_point_size

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_stencil_wrap

GL_EXT_texgen_reflection

GL_EXT_texture_env_add

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_vertex_array

GL_EXT_vertex_shader

GL_HP_occlusion_test

GL_KTX_buffer_region

GL_NV_texgen_reflection

GL_NV_blend_square

GL_SGI_texture_edge_clamp

GL_SGIS_texture_border_clamp

GL_SGIS_texture_lod

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_WIN_swap_hint

WGL_EXT_extensions_string

WGL_EXT_swap_control

GL_ARB_multisample

Posted: 29.09.2002, 21:41
by t00fri
Darkmiss wrote:Hey Fridger, will the 16k earth texture in your gallery, be in your downloads soon ?


No, I don't think so. The 16k earth is a "standard" file, obtainable at various other servers and originally from the user Pixel.

The 8k,4k,2k files are my "productions", however.

I am still trying to produce a better 16k one (colors!) but have problems with memory and conversion to dds...

Bye Fridger