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Posted: 10.09.2007, 14:07
by selden
The FAQ is out-of-date...OpenGL 1.1 was designed over 11 years ago.


This tells me that you have not read the FAQ.

Posted: 10.09.2007, 14:54
by DT
This tells me that you have not read the FAQ.


You're advising people to use Win XP's built-in version of OpenGL to test their hardware. That may have been acceptable in 2001/2002, but certainly not now.

That aspect is out-of-date.

Posted: 10.09.2007, 15:39
by steffens
DT wrote:
This tells me that you have not read the FAQ.

You're advising people to use Win XP's built-in version of OpenGL to test their hardware. That may have been acceptable in 2001/2002, but certainly not now.

That aspect is out-of-date.

No, it is not!

The problem is that vendor graphics drivers are buggy very often. Microsoft's drivers are slow and don't offer all the eye-candy, but they are quite stable and bug-free. If Celestia is working without problems without hardware acceleration, then the problem is most probably with the graphic card or its drivers (and not Celestia's or some installed add-on's fault).

steffens

Posted: 10.09.2007, 16:42
by DT
The problem is that vendor graphics drivers are buggy very often. Microsoft's drivers are slow and don't offer all the eye-candy, but they are quite stable and bug-free. If Celestia is working without problems without hardware acceleration, then the problem is most probably with the graphic card or its drivers (and not Celestia's or some installed add-on's fault).


Microsoft's drivers are old, do they even support the features that Juliux is describing? Has anyone tested Celestia with OpenGL 1.2?

I don't recall 1.1 having support for shading beyond glShadeModel().

He stated he's not using any add-ons. As for it being Celestia's fault, well we would all be experiencing it. Something like a missing textures folder would cause the program to crash upon startup.

Thus, the only realistic option is that is drivers are out of date.

Posted: 13.09.2007, 00:40
by Juliux
Hello, Forum.
Newly, excuseme for my terrific englis.
Well, I try Celestia 1.5 without SIS 3d on board acceleration and it
work right. Few slowly, "turtlern", but fine. Microprocessor temperature jump from 32
to 45 degree celsius. I thought that dont would work because a friend can't, under same situation. But, he's very dummie. Of course, I need new hardware.
Thank you for all!

Posted: 13.09.2007, 14:38
by danielj
I couldn??t see ANY problem.What exactly is SHADE OFF?

Posted: 13.09.2007, 16:58
by bh
Why don't you read the thread...? you yourself make an appearance on page 1 :lol:

Posted: 13.09.2007, 18:41
by Juliux
Good news and hope for poors users of video SiS.
After to probe that Celestia 1.5 run right without acceleration, turn off the pc and go away.
Today turn on the machine and activate the acceleration 3D. Then, run Celestia for verify.
It looks ok! Why? I dont know.
Mi 3d card onboard is exactly a SiS 651_661FX_741_760_760GX_M661FX_M661MX_M741_M760_M760GX
All this is very rare.
Image