Still lasting Bugs in 1.3.2pre11

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chris
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Post #21by chris » 17.08.2004, 06:46

I think that the extra lines in orbits must be caused by a driver problem. I don't see anything wrong on my GeForce2Go or my GeForce 6800 Ultra, but the anomalies are present when I run Celestia on my system with a GeForce 4 MX. In addition, the extra lines disappear when I turn off line smoothing. I can't see how anything in the Celestia code could be responsible for an interaction between line smoothing and the extra orbit lines. I'm done investigating this.

I will look at the lighting problem further. Maxim, do you still see the bug when you turn off galaxies and nebula?

--Chris

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maxim
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Post #22by maxim » 17.08.2004, 08:14

Yes, I usually have turned galaxies off, to avoid the speeddown. The question would be what happens if I turn them on.

maxim

Dave-Montreal
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Post #23by Dave-Montreal » 24.08.2004, 02:51

If I turn off "antialiasing" in Celestia then the extra line problem with the orbits goes away, so that's not a problem for me. But it would be nice to see a fix for the shading problems with ISS etc.

Dave.

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John Van Vliet
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re

Post #24by John Van Vliet » 25.08.2004, 08:55

i get the same thing as in the pics above when using opengl and opengl/nivida combiners
so i have been using nivida only
win xp and a gforce2 mx400

hjw
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Post #25by hjw » 25.08.2004, 11:29

Hi folks,

exactly the same problems here:
CPU 1500Mhz/512MB gforce2/MX400 64MB Linux SuSE 9.1
Driver 6111

- funny orbits with "smooth orbits"
- "cloudy" spacecraft models when "Show CloudMaps"

Celestia CVS and 1.3.2 (compiled from source)

somehow seems to be GF2 MX related, not depending on OS

MfG - HJW


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