Eclipse shadow bug at major planets! Need Advice

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Laahel

Post #21by Laahel » 12.03.2002, 09:46

hellow

whow, nice, i'll try that at home tonight if it fixes the problem too..

but, errr, i need some explanation...

what are "non-power of two textures" ??????
and how a texture can simply crash the program ??? ( with some cards and not others )

should not be easy to find the cause....

thanks very much

byee

bruckner
Posts: 79
Joined: 30.01.2002
With us: 22 years 9 months
Location: Villaviciosa de Od?n, Madrid, Spain

Powers of two

Post #22by bruckner » 12.03.2002, 10:06

A "power of two" texture is one where both vertical and horizontal pixel sizes are numbers of the form 2^n, being n any positive integer. Thus, a texture sized 1024x512 (widthxheight) would be a "power of two" texture, since 1024=2^10 and 512=2^9. Many graphic cards have problems when reading data that doesn't fit "right away" in their memory chips (which, as everything computer related, have capacities -in bits- that also are powers of two). Think of it as a "misaligned data" problem... It reflects a hardware limitation of the graphic card, not a software bug.

Regards.

Bruckner

Laahel

Post #23by Laahel » 12.03.2002, 12:50

how, thanks very much !!

i see what it is now, ok, in fact it was the english term that i didn't know and didn't understood well....

didn't know either that some graphic chips had problems with "non conventional" textures..... good to know for making textures.... ( thus i only made 256x256 textures for little objects and voodoo and other olders chips ;-p)

byyeee


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