ElChristou wrote:Chris I remember you that the weld option is not the problem; seems to me that the CmodTool have been dev with simple models in mind, mostly with one mesh like asteroids; in this optic, re generate normals with a smooth angle of 30 and more solve all seams problem on such simple models.
Now a complex model with hundreds of meshes receiving each one a particular smoothing setting cannot be process via generate normal. Doing this would eliminate all fine tuning of smoothing along the whole model.
Just look at my prerelease of the Apollo CSM, the only way I found to have a texture without seam on a cylindrical mesh is to split the models in two, from a side all textured meshes with a weld and generate normals cmod conversion, on the other, the rest, without generate normals to not loose the fine tuning...
Now is there something to do with the cmod tools to solve this? I don't know, you are the one who can tell us...
So you save the model in two 3DS files, one of which you process with generate normals, while the other is left alone?
Cham suggested that cmodtool support the .obj format. It has the advantage of supporting normals and more than 64k vertices per submesh. Does your modeler export this format? If so, it would be helpful for me to get a sample .obj file from say your LEM project.
--Chris