Night Side Texture and MIE?

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Topic author
BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 1 month

Night Side Texture and MIE?

Post #1by BobHegwood » 17.11.2007, 03:18

Just noticed that - along with all the changes to atmospheric
rendering - including but not limited to the MIE stuff - my favorite
nightside textures are now covered up by clouds. How this can be?
Are not the atmospheric effects more than 7 miles up in the atmosphere? I realize that the ground lights are covered by clouds
too, but didn't the aurora always display above the clouds?

CloudHeight is set to 7 miles. Never had any problem seeing the
Aurora til now.

Thanks, Brain-Dead
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

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selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 17.11.2007, 11:56

Bob,

If the aurora you're using is defined as part of a NightTexture, then it's a ground effect. If you want your aurora to be high in the atmosphere, then you have to use a different method to simulate it.

One way to do this in Celestia is to define a dummy planet with glowing clouds as the aurora. (Real aurora are 3D, though, extending from about 80km to about 300km above the surface. That would require a rather more elaborate Addon.)

Here's an SSC which defines glowing clouds at an altitude of about 122km above the Earth. I'll leave it to you to create an appropriate cloud texture PNG image file and change the CloudMap filename. Your current auroral NightTexture image file could be used after you've erased all of its city lights.

Code: Select all

"EarthAurora" "Sol"
{
   Radius 6000
   Emissive true
   Atmosphere {
      CloudHeight 500
      CloudSpeed 0
      CloudMap "earth-clouds.*"
   }

   CustomOrbit "vsop87-earth"
   UniformRotation
   {
   Period              23.934469
   Inclination        -23.4392911
   MeridianAngle      280.5    # offset at default epoch J2000
   }
}
Selden

Topic author
BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 1 month

Post #3by BobHegwood » 17.11.2007, 15:05

Thanks AGAIN Selden...

Is there anything you DON'T know? :wink:

I just never had any problem viewing the auroras before, so I thought
that something had changed. Guess not.

Take care, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #4by selden » 17.11.2007, 16:06

Bob,

There are lots of things I don't know!

However, I've beat my head against quite a few of Celestia's quirks, so I've had to figure out how to work around many of them.
Selden


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