Celestia 1.25 Pre 7

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Topic author
Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Celestia 1.25 Pre 7

Post #1by Darkmiss » 05.11.2002, 01:23

My galaxies wouldn't work
so i checked in the Celestia.cfg
And I had to re-name my Galaxies.dat to Galaxies_and_Clusters.dat
then it worked fine.
the name was changed in the Celestia.cfg, but not the file, in the data directory.

Was kind of hopeing to see the new Icons that Don made.

Also, on the first install box, it still says, install Celstia 1.2.4

Other than that, it is Superb.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Aya Reiko
Posts: 26
Joined: 05.03.2002
With us: 22 years 8 months
Location: Connnecticut
Contact:

We still have a Y4K problem.

Post #2by Aya Reiko » 05.11.2002, 02:19

The moon still crashes into the Earth in the year 4000.

Just set the clock to any time on or after New Year's Day 4000 and watch. It's doesn't take long, you can even see it in real time.

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

We still have a Y4K problem.

Post #3by chris » 05.11.2002, 07:15

Aya Reiko wrote:The moon still crashes into the Earth in the year 4000.

Just set the clock to any time on or after New Year's Day 4000 and watch. It's doesn't take long, you can even see it in real time.

Just fixed this a couple minutes ago . . . The cause of the problem was rather amusing. Outside of a certain time range, I use an ellipse to approximate the orbit of a major solar system object, instead of some complex expression that accounts for all sorts of perturbations from other bodies. These complex expressions are accurate within a certain range, but tend to break down for times far in the past or future. Celestia computes an ellipse using the state vector of the object at the boundary time and the mass of the system. Instead of using the mass of the Earth-Moon system however, I was using the mass of the Sun. The Moon then behaved as you'd expect it too if the Earth's mass increased a nearly a millionfold--it plunged very quickly right toward the Earth!

--Chris

Aya Reiko
Posts: 26
Joined: 05.03.2002
With us: 22 years 8 months
Location: Connnecticut
Contact:

Post #4by Aya Reiko » 07.11.2002, 23:58

GeForce 2 Go - WinXP

I noticed that many of the Globular Cluster-type galaxies (i.e. A358, A400, A262) seem to flicker when I move around or change the camera angle, regardless of resolution or sometimes even distance.

Auscreely

Wat!!!

Post #5by Auscreely » 08.11.2002, 00:02

The moon still creshes into the earth!
you sed you fixed it in the abov post!
Did you just not put it into the installer?

If this is the case then pleas post the patch


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