Bugs in 1.4.1pre1

Report bugs, bug fixes and workarounds here.
Topic author
brokfn
Posts: 40
Joined: 11.11.2005
With us: 19 years
Location: Lannurvan

Bugs in 1.4.1pre1

Post #1by brokfn » 01.02.2006, 18:18

Hi,

I'm afraid Phoebe's mesh is not included (Windows)

Bye,
Brokfn
to pa ri ti, gra pa ri tra

Topic author
brokfn
Posts: 40
Joined: 11.11.2005
With us: 19 years
Location: Lannurvan

Post #2by brokfn » 01.02.2006, 18:36

That's me again (sorry :oops: )

I just found a convenient way to quit Celestia: just put your finger on K and wait ten seconds: the programm exits.

Bye,
Brokfn
to pa ri ti, gra pa ri tra

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 22 years 9 months
Location: Seattle, Washington, USA

Re: Bugs in 1.4.1pre1

Post #3by chris » 01.02.2006, 18:42

brokfn wrote:Hi,

I'm afraid Phoebe's mesh is not included (Windows)

Bye,
Brokfn


Ooops. I'll fix that very soon.

--Chris

Sui Ota
Posts: 75
Joined: 05.10.2005
With us: 19 years 1 month
Location: Saitama, Japan

Post #4by Sui Ota » 02.02.2006, 00:39

brokfn wrote:I just found a convenient way to quit Celestia: just put your finger on K and wait ten seconds: the programm exits.

We can also quit Celestia by putting finger on Z and waiting about thirty seconds, after pressing A.

-Sui

symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

Post #5by symaski62 » 02.02.2006, 02:14

:P phoebe.cmod

http://cvs.sourceforge.net/viewcvs.py/c ... e&view=log

celestia\models\ :) Update

@@+++
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Topic author
brokfn
Posts: 40
Joined: 11.11.2005
With us: 19 years
Location: Lannurvan

Post #6by brokfn » 02.02.2006, 11:53

Hi,

There's still a problem with the set time menu.
Suppose you want to change the minutes: click on the minutes and focus comes to them: ok. Then you change your mind and want to change the hours: click on the hours and see what happens. Instead of coming to the hours, focus is on hours, minutes and seconds altogether.

Bye,
Brokfn
to pa ri ti, gra pa ri tra

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 6 months

Post #7by Fightspit » 02.02.2006, 12:13

I fond an other problem or bug:

I can't change a planet's surface or select a spacecraft or planet's moon in a menu...

Image

Image

I don't know if this "bug" concern only me.
Anyone have the same problem ?

Bye!
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #8by danielj » 02.02.2006, 12:47

I downloaded phoebe.cmod,put in the Models directory,but the moon is still invisible.
Another bug:I center in Graffias,a double in Scorpion and even putting the speed to more than 10000000,the stars didn??t orbit each other.


symaski62 wrote::P phoebe.cmod

http://cvs.sourceforge.net/viewcvs.py/c ... e&view=log

celestia\models\ :) Update

@@+++

Avatar
Jeam Tag M
Posts: 540
Joined: 01.04.2003
Age: 60
With us: 21 years 7 months
Location: Southern suburb, Paris, France

Post #9by Jeam Tag » 02.02.2006, 12:51

Fightspit wrote:I fond an other problem or bug:
I can't change a planet's surface or select a spacecraft or planet's moon in a menu...I don't know if this "bug" concern only me.
Anyone have the same problem ?Bye!
That is working well for me, satellites or Alternate Surfaces are listed on the right-click browser.Jeam
Catalogue des ajouts /Catalog for the Add-Ons in French
...PAGES LOSTS, SORRY

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #10by selden » 02.02.2006, 12:53

Something certainly has broken with the AltSurface selections in 1.4.1pre1

When Mercury is selected I do see the menu option to select Mercury's LOK texture, but selecting it doesn't display it. Celestia's log claims that the LOK image was loaded, but I still see the "fake" craters on the planet.

Image

The left image is drawn by v1.4.1pre1: craters visible
The right image is drawn by v1.4.0final: LOK visible

On my system, this problem seems to be related only to PNG (translucent) LOK images. Opaque JPG LOK and AltSurface images are drawn properly.

System:
1GB 3.4GHz P4-550; WinXP Pro SP2
128MB GF 6600GT; Forceware v77.72
Celestia v1.4.1pre1

Aha!

This problem is seen only in the OpenGL 2.0 Render path. LOK images are drawn properly in all other Render paths. And this same bug is seen in v1.4.0 Final. It isn't as obvious since you have to select OGL2 manually in that version. Celestia v1.4.1 remembers the Render Path you've been using.
Selden

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #11by danielj » 02.02.2006, 13:20

You still can??t select the month in set date.
Another thing:Maybe the difficulty to display .png pictures is because WMF is disabled.
I manually disabled WMF before Microsoft launch the correction and now I can??t open .png files,only in Paint.
Also the Windows viewer of imagens and fax is not working at all...

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 6 months

Post #12by Fightspit » 02.02.2006, 13:43

Selden,

Have you a something problem with spacecraft who are not listed on the right-click browser, as me ?
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #13by selden » 02.02.2006, 14:10

Daniel,

Celestia has no problems reading png files.
The problem is only in the OGL2 render path, which does not draw them as LOKs.

Fs,

I have no problems with spacecraft. Cassini is locatable and drawn, for example.

Are you using a desktop icon to run Celestia?

You might check to make sure you're actually running the copy of Celestia that's in the same directory with the models and textures. If you're running a different copy, it might not be able to find those files.

Double-click on the celestia.exe that's in their main Celestia directory. Does that make a difference?
Selden

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #14by selden » 02.02.2006, 14:14

Daniel,

I have no problems setting the month in the Time menu. When I click on the Month field, it is drawn in "reverse video". When I type a number in the month field, it is set to the corresponding month. (1=January, etc.) When I click on OK, Celestia's time changes. This works for me in both UTC and local timezones.
Selden

symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

Post #15by symaski62 » 02.02.2006, 14:52

AltSurface "limit of knowledge" "Sol/Mercury"
{
Texture "mercury.*"
OverlayTexture "mercury-lok-mask.png"
}

OverlayTexture "mercury-lok-mask.png" ERROR "OGL 2.0"

Shaders.txt

Vertex shader source:
1: uniform vec3 light0_direction;
2: uniform vec3 light0_diffuse;
3: uniform vec3 light0_specular;
4: uniform vec3 light0_halfVector;
5: uniform vec3 ambientColor;
6: varying vec4 diff;
7: varying vec2 diffTexCoord;
8: uniform float textureOffset;
9:
10: void main(void)
11: {
12: float nDotVP;
13: diff = vec4(ambientColor, 1.0);
14: nDotVP = max(0.0, dot(gl_Normal, light0_direction));
15: diff.rgb += light0_diffuse * nDotVP;
16: diffTexCoord = gl_MultiTexCoord0.st;
17: diffTexCoord.x += textureOffset;
18: gl_Position = ftransform();
19: }

Fragment shader source:
1: varying vec4 diff;
2: varying vec2 diffTexCoord;
3: uniform sampler2D diffTex;
4:
5: void main(void)
6: {
7: vec4 color;
8: color = texture2D(diffTex, diffTexCoord.st);
9: gl_FragColor = color * diff;
10: }


Vertex shader source => error ?!? "file.PNG"

windows XP pro SP2 1.67Go et 128Mo RAM
NVIDIA FX 66.93
celestia 1.4.1pre1

:roll: file.PNG error
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 6 months

Post #16by Fightspit » 02.02.2006, 15:50

selden wrote:Fs,

I have no problems with spacecraft. Cassini is locatable and drawn, for example.


Sorry, I mean that when I do a right-click on earth, I can't select the name of spacecraft (they are not show in a "menu") who are around the earth (ISS,Hubble..) but I am able to select "Hubble" for exemple from ENTER. Look my picture again that I displayed the earth with his "menu".


selden wrote:Are you using a desktop icon to run Celestia?

You might check to make sure you're actually running the copy of Celestia that's in the same directory with the models and textures. If you're running a different copy, it might not be able to find those files.

Double-click on the celestia.exe that's in their main Celestia directory. Does that make a difference?


I inform you that I use only one directory called Celestia and I don't use a shortcut, I just click on celestia.exe, that's all.

Bye!
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

Avatar
dirkpitt
Developer
Posts: 674
Joined: 24.10.2004
With us: 20 years

Post #17by dirkpitt » 02.02.2006, 16:05

selden wrote:This problem is seen only in the OpenGL 2.0 Render path. LOK images are drawn properly in all other Render paths.


Confirmed on OS X too. renderSphere_GLSL() doesn't seem to be designed (yet?) to handle OverlayTextures.

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Post #18by selden » 02.02.2006, 17:03

Fs,

On my system, the right-mouse-button-popup-menu includes satellites and the satellite menu includes spacecraft.

Sorry: I don't know what is causing your problem.

[edit]
Do you have an Addon that defines a planet or other body in Earth's orbit named Earth? If you are selecting that other body, of course it won't have any satellites going around it. They orbit the "real" Earth.
[/edit]
Selden

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 19 years 6 months

Post #19by Fightspit » 02.02.2006, 21:11

I found the problem...

I have two solarsys.ssc in the two folder, one in data folder and the other one in extras folder...

I remove the last one, I check the first one and I run Celestia.

It is OK, I can select now the moons, spacecrafts and AltSurface in a menu.

My problem is SOLVED :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:

Thank you Selden for your effort.

Image
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #20by danielj » 02.02.2006, 21:50

But what about Phoebe?It is invisible in Celestia 1.4.1 pre1.
The locations are shown,but not the moon.


Fightspit wrote:I found the problem...

I have two solarsys.ssc in the two folder, one in data folder and the other one in extras folder...

I remove the last one, I check the first one and I run Celestia.

It is OK, I can select now the moons, spacecrafts and AltSurface in a menu.

My problem is SOLVED :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:

Thank you Selden for your effort.

Image


Return to “Bugs”