App Error in 3D models objects (&more)

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Topic author
Marcus S.

App Error in 3D models objects (&more)

Post #1by Marcus S. » 15.03.2002, 14:17

Hi, first Great Job! This is the best proggy I even seen!
Now to the bugs:

While I'm navegating (with joystick and without) and a 3D model are aproaching (loading from disk I presume) the program hangs with a fatal error:

AppName: celestia.exe AppVer: 1.0.0.1 ModName: nvoglnt.dll
ModVer: 6.13.10.2742 Offset: 00139201
(from windows XP error report)

This happens several times, and I check it, are the 3D models, asteroids, space stations, irregular moons, etc. The others versions work fine (I dont seen 1.2.1 and 1.2.2, but 1.2.0 is ok).


Another bug that occours is a 'Gap' in some small objects position, paused or not, if you are following or sync orbit, some times the object go away to another location..
This bug occours in version 1.2.0 and still happens now.

I hope you understand my poor english :oops:

Thank you for all!

Topic author
Marcus S.

Post #2by Marcus S. » 15.03.2002, 14:24

Ah...
Some info about my PC:
K6-2 477MHz
192MB RAM
nVidia TNT2 M64 32MB
Windows XP Pro
Video / 3D / DirectX drivers are the newest

From the OpenGL Info:
Vendor: NVIDIA Corporation
Renderer: RIVA TNT2/AGP/3DNOW!
Version: 1.3.1
Max simultaneous textures: 2
Max texture size: 2048

Supported Extensions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_evaluators
GL_NV_fog_distance
GL_NV_packed_depth_stencil
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_WIN_swap_hint
WGL_EXT_swap_control

I hope it help something... :?


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