A few questions about possible 'bugs', mostly concerning astronomical accuracy.
1) The schematic comet tails in 125p1 get longer when the comet is further away from the sun. This is the opposite of what really happens... is this the result of an as-yet incomplete calculation?
2) Rings seem to fade to complete darkness when the camera is positioned on the other side of the sun from them. I don't know what Voyager pictures or whatever have to say about this, but it seems to me that this would only be the case if every particle of the ring were perfectly opaque - ie no transmission of light. No doubt most of the ring is made of big, dirty chunks of ice that might as well be rock. But smaller particles would allow more light to travel through them before it was attenuated to nothing... so depending on the dirtiness of the ice, the minimum size of the ice particles (and their number) you'd expect a faint, transmitted, scattered glow to be visible from the 'night side'.
---- the fading should also be a function of the angle between the camera and the sun for each particle/surface element of the ring, rather then have the whole thing fade in unison as a macroscopic object/surface, but I imagine that would be somewhat processor intensive
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3) I get a strange 'winking' effect concerning the brightness of planets from a distance. To reproduce: move ~35AU away from the sol, centre on sol, and rotate around it. The planets wink on and off (or discontinuously to mid-brightness) rather then waxing and waning smoothly. Might this be related to my display problems in the previous post? This winking behaviour does not happen in 124.
4) Not a bug report but a quiery: earlier, Chris, you suggested that it would be possible in the future to adjust the distance or angular size before orbits were rendered. Is this feature/hack available now?
Hate being this picky... but Celestia's so near to perfect that it makes a pedant out of me.