Display problems.

Report bugs, bug fixes and workarounds here.
Guest

Post #21by Guest » 06.01.2004, 10:39

.. I'm running Celestia 1.3.0, which is included in the OpenCD 1.2

Guest

Post #22by Guest » 15.02.2004, 00:35

Hi!, i new here and talk @ Brasil, i have 1 problem, celestia don't work in 2 screen :( . Can help and ad suport to 2 screen in Celestia 1.3.2. ???

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #23by selden » 15.02.2004, 04:25

In desktop window mode, I have no problems running Celestia spanning two monitors, using both outputs of my Nvidia Ti4200.

I agree, though, that it would be nice if Celestia could use all of the available monitors (some cards can support up to 4 screens) when it runs in "full screen" mode.
Selden

Guest

Post #24by Guest » 16.02.2004, 13:00

Ha..... ok here i have GF2mx400 and RivaTNT2

Guest

white plane?

Post #25by Guest » 23.07.2004, 05:37

A white plane appears in the center of sol system when i have galaxy rendering on. this did not happen until i donwloaded pre 10 1.3.2

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #26by selden » 23.07.2004, 12:12

I haven't been able to reproduce this. It sounds similar to a bug that was fixed in a very early prerelease.

What Addons do you have installed?
What hardware do you have?
What version of system software and drivers are you running?

Please provide a Cel:// URL (or even a Favorites setting) to help with reproducing the problem.
Selden

Guest

Post #27by Guest » 24.07.2004, 17:45

lets see, im running 2ghz dell 4550, with ati 128 rage pro, 256 mem, big hd. I was using a variety of the latest nebulas and such. as for the other information im not sure how to acquire it. i was saddened to downgrade my celestia to the last official release.

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #28by selden » 25.07.2004, 00:40

Unfortunately, I think your problem is a combination of the rather old design of your ATI graphics chipset and buggy OpenGL routines.

If you haven't already done so, please be sure to download and install ATI's most recent graphics drivers.

The Rage design is missing some important OpenGL features that are used by the newer versions of Celestia. It's really annoying that manufacturers give unsuspecting buyers the impression that obsolete designs are the latest things available. (e.g. Intel's Extreme Graphics chips are anything but...)

You have my sympathy.
Selden

Guest

Post #29by Guest » 25.07.2004, 15:31

:( Well thanks anyway selden. The latest ati drivers are about 3 years old. Well, ive been thinking about upgrading my videocard anyway. What sort would you recommend. Something that could handle and upcoming game like doom3. Most importantly i want to enjoy all of celestia's coolness without lag. LIke dds/virtual textures, ring shadows (casted byring on planet and ring shadowcasted on planet), and especially eclpses.

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #30by selden » 25.07.2004, 15:54

The most cost effective card right now that shows all of Celestia's current eye-candy is one based on Nvidia's FX5200 chipset. It's available for $50-$100 depending on features. Doom3 should look beautiful on it, too.

(added later: do not get an Nvidia MX card. The MX series is lacking OpenGL features that are needed to render ring shadows.)

Nvidia's FX5900 is about 2x as fast as the FX5200 but costs about $200.
Nvidia's 6800 Ultra is about 4x as fast as the FX5200 and costs about $500 and needs lots of power.

ATI's X800 is about the same performance as Nvidia's 6800, but will not display all of Celestia's eye-candy. (It can't draw haze or smooth shadows and I suspect will have trouble with large models)
Selden

chrisr
Posts: 62
Joined: 21.08.2003
With us: 21 years 1 month
Location: AZ

thanks

Post #31by chrisr » 29.07.2004, 23:24

yeah, i think updating the gfx card is a must now. I just downloaded the latest celestia (pre11) and it works even slower, sigh i still have the same white plane appearing in the middle of the solar sytem when galaxy rendering is on. thanks for the card info
Just do what makes you happy provided you do not infringe on another's happiness for there is no point in living if you do not have happiness.
[tex]Happiness = \[\int_a^b \int_c^d \int_e^f \int_g^h U(x,y,z,t)\,dx dy dz dt\] = 42[/tex]
If only we knew U!

chrisrnotloggedin

help

Post #32by chrisrnotloggedin » 06.08.2004, 02:04

I have purchased the ati 9600 with 256 whatever and doom 3 works fantastically. sadly this is not the case with celestia. I am able to use virtual textures but dds textures seem to be a problem. and where is my spectal highlighting! this really sux. no, what really sux is that i cant view galaxies with out this stupid white plane appearing within the sol system. i love celestia but these things just ruin the experience. im using an offical release of celestia. please help!

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #33by selden » 06.08.2004, 09:42

Please follow the steps described in the first several Q/As in the Preliminary User's FAQ
Selden

gr8eagle8
Posts: 16
Joined: 26.08.2004
With us: 20 years 1 month

Post #34by gr8eagle8 » 09.02.2005, 19:03

I have being using Celestia on my laptop for some time now and all of a sudden the planets are all being displayed in funny colours (RGB). Do you know what could be causing this?

It seems to be the lighing effects since other, less, lighted planets are ok but one like the moon for example are having this strange effect. The moon, mars, and a few others I have found have this probelm so far.

hope you can help... :cry:

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #35by selden » 09.02.2005, 19:16

gr8eagle8,

You have buggy graphics drivers.

You need to read the FAQ and follow its instructions: install current graphics drivers and provide details about your system.
Selden

gr8eagle8
Posts: 16
Joined: 26.08.2004
With us: 20 years 1 month

Post #36by gr8eagle8 » 11.02.2005, 21:43

I already have the latest graphics drivers.

My laptop has an Intel '82852/82855 Graphics Controller Family' 64MB graphics card with Windows XP (Home Ed.)

I have found a temporary fix for this though, by changing the rendering to multi-texture rendering. This fixes the colour problems but means cannot use the 3rd (sorry forget name) OpenGL renderer (the best one).

Is there some kind of fix for it or will I just have to live with this rendering?

thanx....

Avatar
selden
Developer
Posts: 10190
Joined: 04.09.2002
With us: 22 years 1 month
Location: NY, USA

Post #37by selden » 12.02.2005, 13:13

Please read the FAQ.
Selden

Zyklop
Posts: 1
Joined: 15.12.2004
With us: 19 years 9 months

Post #38by Zyklop » 07.03.2005, 16:19

I was running Celestia for one year without problems. Since a couple of days the textures start flickering and after a few seconds the program crashes with a violation of nvopengl.dll :

CELESTIA verursachte einen Fehler durch eine ung??ltige Seite
in Modul NVOPENGL.DLL bei 017f:6965ba4f.
Register:
EAX=cec0bc00 CS=017f EIP=6965ba4f EFLGS=00010206
EBX=01da000c SS=0187 ESP=007cebb4 EBP=00000002
ECX=079606c3 DS=0187 ESI=01da000c FS=5cd7
EDX=ceb0c000 ES=0187 EDI=0069e8cc GS=5b26
Bytes bei CS:EIP:
8b 0c 8a 57 8b be 20 17 00 00 2b be 38 17 00 00
Stapelwerte:
01da000c 6965bbe9 006998b8 6989ecf0 0064e198 6965ec67 01da000c 005f5600 005f5600 00000000 00000000 6989ecf0 01da000c 69663f07 00000008 00000026


System:
TNT2, Win98SE, PentiumIII 700mHz

I already downloaded the latest driver from nvidia and re-installed Celestia 1.3.2 and 1.3.1 but still have the same error.
Lowering the resolution or switching between basic and multitexture (ctrl+v) didn??t help either.

Any suggestions?

Avatar
piellepi M
Posts: 124
Joined: 25.09.2003
Age: 69
With us: 21 years
Location: Rome, Italy

Post #39by piellepi » 09.03.2005, 09:24

Hi celestians!
Ciao Andrea!

The easiest way for us in Italy to enter the "back-slash" key is to press Alt 096. "Alt" must be the left Alt key ("Alt Gr" does not work) and 096 must be keyed from the numeric keypad, rapidly, while keeping "Alt" pressed.
With a little practice it works! :D :D

The same can be done with another useful key ("tilde"), just to see debugging messages about textures and addons: you must now type "Alt 126" and you'll get what you want.
BTW these keys are "toggles", so each time you "press" them, their function switches ON or OFF.

This trick works even on Notebook PCs, where you must press "Fn" key in order to simulate the missing numeric pad! :? :? :?
Now the sequence becomes: "Alt Fn 096" and so on, but in this case it's easier to make mistakes! :(

Ciao
Pierluigi

Obviously the same works for every "missing" key... And it's very easy to know the correct "Alt" sequence for each key.

chromium
Posts: 3
Joined: 10.03.2005
With us: 19 years 6 months

Post #40by chromium » 12.04.2005, 14:38

Reading the FAQ is a good thing, but it won't necessarily help. I now have an ATI 9600 graphics card, and I did not succeed in running Celestia in a stable way on Windows XP. I am dual booting this system with Windows Millenium and guess what: Celestia works flawlessly on Windows ME.

On another note, a game that intensively uses DirectX also does not run under WinXP, while it does run properly under Win ME. My limited RAM memory, 128 MBytes, could be the cause of issues under Windows XP (otherwise it is a Pentium V 1 Ghz system with an Intel motherboard and plenty of hard disk space). So either buggy XP drivers or the limited memory are probably my problem.

Are these problems with Celestia and ATI 9600 cards on Win XP more general? If not, I'll probably have to blame my limited RAM.
Windows XP sp 2 128MB RAM, Pentium III 1 Gh
Radeon 9600XT 128MB DDR SDRAM


Return to “Bugs”