OS X 10.3.6 trashed my specular reflections

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Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 20 years 10 months
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OS X 10.3.6 trashed my specular reflections

Post #1by Cham » 07.11.2004, 21:49

Celestia 1.3.1 was working perfectly well in OS X 10.3.5 with my NV GeForce4 MX (32 MB). All textures, BumpMap, NightTextures and Specular textures worked well. But then I upgraded to OS X 10.3.6 few days ago and my Specular maps doesn't work anymore. I now get some whitish textures on all planets having some specular map enabled. Bump maps and Night textures are working well, like before. Planets without specular maps are okay too. Only the specular map seems to be affected.

Anybody is having something similar with 10.3.6 ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

alphap1us
Posts: 212
Joined: 17.12.2003
With us: 20 years 11 months
Location: Buenos Aires

Post #2by alphap1us » 08.11.2004, 00:51

Hi Cham,
Spec maps havenever worked on my Radeon 7500, so I can't report on this. Have you tried using the mac 1.3.2pre1 release?

Cheers,
Joe

Guest

OSX 10.3.6 OpenGL

Post #3by Guest » 11.11.2004, 00:31

Ditto with nearly all the spacecraft models, all the colouring has gone to be replaced by a dull pink colour. Something to do with Apple updating OpenGL and ATI drivers?


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