Celestia 1.3.1 was working perfectly well in OS X 10.3.5 with my NV GeForce4 MX (32 MB). All textures, BumpMap, NightTextures and Specular textures worked well. But then I upgraded to OS X 10.3.6 few days ago and my Specular maps doesn't work anymore. I now get some whitish textures on all planets having some specular map enabled. Bump maps and Night textures are working well, like before. Planets without specular maps are okay too. Only the specular map seems to be affected.
Anybody is having something similar with 10.3.6 ?
OS X 10.3.6 trashed my specular reflections
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Topic authorCham
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OS X 10.3.6 trashed my specular reflections
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
OSX 10.3.6 OpenGL
Ditto with nearly all the spacecraft models, all the colouring has gone to be replaced by a dull pink colour. Something to do with Apple updating OpenGL and ATI drivers?