Rendering problem on linux but not on Windows XP

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Topic author
astro
Posts: 41
Joined: 27.10.2003
With us: 21 years 1 month

Rendering problem on linux but not on Windows XP

Post #1by astro » 08.09.2004, 04:26

Hardware:
Laptop Toshiba 2410-514
Pentium IV M 2GHz
NVidia GeForce 4 420Go (I don't know if this is a MX card) 32 Mo

OS:
-Windows XP-SP1 + Driver NVIDIA 4.5.9.1
-Slackware current, kernel 2.6.7, glibc-2.3.2, gcc3.3.4, xorg 6.7.0, qt3.3.3, kde 3.2.3 + Driver NVIDIA 6111 & 6106

Problems under linux:
- orbit display problem similar to the one affecting MX card. Problem disappears when smooth orbit line is turned off. I didn't have this problem with 1.3.1.
- models (ISS, Hubble, Phobos) become emissive in certain conditions: position relative to planet, camera position, atmosphere rendering on/off, location text display on/off ... similar to the one affecting MX card. This problem happens only when the rendering path is OpenGL Vertex Program or OpenGL Vertex Program + NVidia Combiners.
- ISS rendering problem. If the camera is close, there are white things that change shapes and move on the surface of the modules when the camera is being moved:
http://godard.b.free.fr/iss1.png
http://godard.b.free.fr/iss2.png

Contrary to people with MX cards, I don't have any of these problems on WinXP.

symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

Post #2by symaski62 » 08.09.2004, 22:16

windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

Topic author
astro
Posts: 41
Joined: 27.10.2003
With us: 21 years 1 month

Post #3by astro » 09.09.2004, 04:07

symaski62 wrote:http://cvs.sourceforge.net/viewcvs.py/celestia/celestia/shaders/?sortby=date

:) :)


Are you saying that I should checkout older versions of the shaders to fix the lightning problem?

I tested driver 5328 on Linux today. It didn't work either.


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