I think that the extra lines in orbits must be caused by a driver problem. I don't see anything wrong on my GeForce2Go or my GeForce 6800 Ultra, but the anomalies are present when I run Celestia on my system with a GeForce 4 MX. In addition, the extra lines disappear when I turn off line smoothing. I can't see how anything in the Celestia code could be responsible for an interaction between line smoothing and the extra orbit lines. I'm done investigating this.
I will look at the lighting problem further. Maxim, do you still see the bug when you turn off galaxies and nebula?
--Chris
Still lasting Bugs in 1.3.2pre11
-
- Posts: 2
- Joined: 10.08.2004
- With us: 20 years 3 months
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
i get the same thing as in the pics above when using opengl and opengl/nivida combiners
so i have been using nivida only
win xp and a gforce2 mx400
so i have been using nivida only
win xp and a gforce2 mx400
Hi folks,
exactly the same problems here:
CPU 1500Mhz/512MB gforce2/MX400 64MB Linux SuSE 9.1
Driver 6111
- funny orbits with "smooth orbits"
- "cloudy" spacecraft models when "Show CloudMaps"
Celestia CVS and 1.3.2 (compiled from source)
somehow seems to be GF2 MX related, not depending on OS
MfG - HJW
exactly the same problems here:
CPU 1500Mhz/512MB gforce2/MX400 64MB Linux SuSE 9.1
Driver 6111
- funny orbits with "smooth orbits"
- "cloudy" spacecraft models when "Show CloudMaps"
Celestia CVS and 1.3.2 (compiled from source)
somehow seems to be GF2 MX related, not depending on OS
MfG - HJW